This exterior scene was made by Ireneusz Jaworski from Evermotion. It was set in 3ds Max and rendered in V-Ray.
You can:
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This if the final scene after post-production - small, scandinavian room with elegant props.
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And that's how this scene looks in 3ds Max viewport.
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3ds Max viewport - scene with material and object color enabled.
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There is one main light source in this scene and it is VraySun. Settings on the right.
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Complimentary to VraySun,we used also VraySky.
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As usual, we used background map for the exterior.
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Background map - material settings.
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Background map is washed out (desaturation + brightness increase) by color correction node.
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Isometric view of the building. Only the ceiling is a separate mesh.
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Mesh of the building. There are Vray lights (portals) in every window that let the sunlight to go through. Using portals increases the speed of the rendering.
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Camera is placed in the next room. Settings on the right.
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Camera placement - top view.
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Walls, doors and floor are collapsed to a single editable poly with one big multi-material. Here are Floor material settings. Although bitmaps look more like a concrete in these preview windows, it's actually wood.
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Floor material - VrayDirt settings.
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Floor material - diffuse bitmap color correction settings (we increased saturation).
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Oak floor - diffuse bitmap.
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The building is collapsed to single mesh (editable poly).
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Walls material (plaster)
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Walls material - diffuse map.
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We placed in the room armchair, sofa, pouf, table, lamp and some smaller props.
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Armchair (close up).
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Armchair material.
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Armchair material - fallof map settings. Fallof controls diffuse color (using fresnel type).
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Armchair material - color correction of diffuse map. Increased gamma / contrast on all channels and slightly lower contrast on red channel.
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Armchair material - diffuse bitmap.
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Archmchair material - bump map settings.
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Armchair material - two reflect maps are mixed with fallof node.
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Round table mesh.
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Round table - glass material.
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Round table - wood material.
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Carpet.
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Carpet mesh / wireframe.
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Carpet material.
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Carpet material - color correction of diffuse map.
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Carpet material - fallof map in reflect slot.
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Did you notice a bird behind the window?
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A bird is a bitmap on plane.
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Prop mesh.
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Prop mesh / wireframe.
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Prop material.
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Render settings.
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Raw render.
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Photoshop stack. First, we added specular layer (screen, 50%), then we added refraction layers with blur (so we have now nice glow in the window area). Sun and Light select layers make lighting more prominent. Color balance 1 makes the image colder, hue / saturation layer desaturates it a bit and curves ("s" shape) bring more contrast to this image.
This exterior scene was made by Ireneusz Jaworski from Evermotion. It was set in 3ds Max and rendered in V-Ray.
You can:
Click on image to enlarge
This if the final scene after post-production.Thank you for reading! :)
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