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Making of Archinteriors vol. 29 scene

Piotr Mróz 2013-08-14 13:28 tutorial  > 3ds MAX  > misc

Hi! My name is Piotr Mroz and I work in Evermotion. I would like to show You how I made one of our interior visualizations.

The scene that I am going to show comes from Archinteriors vol. 29 and it is available here: Archinteriors vol. 29.

We will start with the most difficult task ;) - setting proper units in 3ds max.
 
001_units_001.jpg
Setting units...
 
002_units_002.jpg
Setting units...
 
003_gamma_2.2.jpgOpen Gamma tab and change value to 2.2. This value ensures that we will work with linear workflow, so the renders will be physically precise and colors will be accurate.
 
 
Modeling

It is good to start modeling interior with a reference image. If You use such help, You will need to paint some perspective lines in it (using Photoshop or Gimp) so it will be easier to match perspective later in 3ds max. Here is a link to tutorial that will help You with this task: Making an interior scene by Kuba Dabrowski
 
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004_001_basic.jpg
I start with simple interior, no materials at all, i just try to match real-world scale of things.
 
Click on image to enlarge
005_002_basic.jpgI made an interior and I can start adding elements, like furniture, small details, etc. If you make things from scratch, prepare for a lot of modeling, preparing materials, etc. It is much faster if You use ready for render models, like those from Evermotion collections. It is real time saver.
 
 
Lighting
 
Click on image to enlarge
006_enivronment_map.jpg

When my furniture is on place it is time for setting up the lights in scene. I use all kind of lights, my choice depends of the scene I want to lighten up. In this case I used just a simple sky bitmap. I set it as my environment map. This map is my main light for a scene.

 
007_environment_settings.jpg

You can assign a map to environment map slot in 3ds max environment settings. Just press "8" on a keyboard.

Click on image to enlarge
008_outside_map.jpg.jpg
I used the second map as an exterior that You can see outside windows. It is a map downloaded from CG Textures, I modified it a bit in Photoshop - originally it was sunny day picture, I made it more cloudy.
 
Click on image to enlarge
009_cylinder_mapping.jpg
I put this map on cylinder. I also created additional VRayLights with "Skyportal" option enabled. This way shadows are sharper and more precise. It extends rendering time but gives greater realism.
 
010_Alpha_contribution.jpg

You have to remember to change "Alpha contribution" for cylinder to 0.0 in Your VRay object properties. This lets you to render alpha separately - everything behind the windows will be transparent. This way You can change the background later in Photoshop.

 
011_object_settings.jpg
In cylinder object properties You also should turn off receive shadows and cast shadows options.
 
Click on image to enlarge
012_skyportal_on.jpg
This is how the scene looks like with "skyportal" option on in VrayLights settings. Nice, clean, shadows.
 
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013_skyportal_off.jpg
...and this is "skyportal" option off. Shadows are blurred.
 
014_skyportal_on_closeup.jpg
Skyportal option on (close-up)
 
015_skyportal_off_closeup.jpg
Skyportal option off (close-up)
 
Click on image to enlarge
17_copy.jpg
Our scene without materials.
 
 
Materials
 
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016_floor_bump_on.jpg
I haven't use any complicated materials in this scene. Some trick that I used to achieve "imperfection" of floor was to add simple procedural noise map to bump slot. It made floor look more natural, like it was not perfectly flat. The difference can be clearly seen if You compare reflection on a floor with noise map....
 
Click on image to enlarge
017_floor_bump_off.jpg
...and without it. Reflections on the floor are now flat. As You know, real things are never perfect, so adding imperfections as the one above makes scenes look more realistic. Good tip is to use maps in reflect slot and reflect glossiness or bump slots. They will add some natural looking roughness to the surface.
 
Click on image to enlarge
018_history.jpg
Another tip: when I am rendering I often use "regions". Thanks to VRay Frame Buffer History window I can save every render I made and load it anytime. It makes comparing the results faster.
 
018b_history_01.jpg
History window - saved renders
 
019_render_001.jpg
At the end I make my final render. I increase some quality settings, like GI. Those are my render settings (1)
 
020_render_002.jpg
Render settings (2)
 
021_render_003.jpg
Render settings (3)
 
022_render_004.jpg
Render settings (4)
 
023_render_005.jpg
Render settings (5)
 
024_render_006.jpg
Render settings (6)
 
Click on image to enlarge
final_03.jpg
This scene was rendered from three different VrayPhysical cameras.
 
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final_04.jpg
Final stage: After my final renders are finished I load them into Photoshop and make small corrections: making refractions and reflections more visible, sharpen the image a little. I also added subtle glow for windows. To achieve that I rendered such layers as VRay reflection and VRay refraction separately.
 
Click on image to enlarge
final_04.jpg
Final stage, camera 2
 
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final_04.jpg
Final stage, camera 2 - wireframe
 
 Click on image to enlarge
final_04.jpg
Final stage, camera 3
 
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final_04.jpg
Final stage, camera 3 - wireframe
 
 
All the best for You all, hope that it was useful to You! :)

Piotr "Joker" Mróz
 
 

 

Author: Piotr Mróz Editor: Michal Franczak
Tags: archinteriors
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jecinci 16:58:07  |  14-08-2013
Great tutorial !!! Thanks !! Do you use a white (255) material for tests or gray(200)? Do you use diffuse color or a vray color ( with gamma specified ) for this(test renders)?
AgentP 18:31:24  |  15-08-2013
I just purchased this volume (Architeriors.vol29)...I was particularly interested in this volume because of the rendered plan sections that you show...I am having a hard time reproducing this image and was wondering if you could give me any tips or tricks...Thank you and great job!
umang.jadav 09:25:16  |  18-08-2013
Thank you so much for sharing this beautiful work, only thing wonders me is that, you said you used only bitmap to light up the scene but how could you get this nice illumination with only a bitmap? I mean where did you set the intensity of it. Another thing, how did you created those rectangular ceiling lights, is it IES?
moumouh 13:44:15  |  26-08-2013
i purchased this volume , he use a bitmap for light the scene and he set the intensity on RGB LEVEL on bitmap outeput , he set RGB LEVEL TO 20 , and vray camera: shuter speed 30 and iso 200 :)
rezaes 08:22:45  |  31-08-2013
very nice lighting ,thank you
Kidrobot 04:43:46  |  09-09-2013
Thanks for this wonderful tutorial. I've learn a lot from you.
ibnu 06:53:37  |  17-09-2013
nice.
sollozzo13 22:49:41  |  30-10-2013
not bad
MACROVISION 00:41:57  |  07-11-2013
nice dear I am looking for an interior designer for my company. so if interested to joint us please contact me on my mail " husain.mv@gmail.com " best regards, Husain
TomasBelica 11:25:57  |  21-08-2014
Please post the settings for V ray Lights - Sky Portals / Vray camera give us this scene complete:-)) Thank you!
reza-abbasi 13:21:16  |  18-02-2015
more than great tutorial , ty man . very nice work
reza-abbasi 10:40:44  |  24-02-2015
ty again man , amazing work