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Making of "Sunny Living Room" - Tip of the Week

Michal Franczak 2017-11-16 09:35 tutorial  > 3ds MAX  > rendering

We are analyzing the scene 1 from Archinteriors vol. 48.

Archinteriors vol. 48 is a collection of ten scenes in scandinavian style made for 3ds Max and V-Ray renderer. They look modern and rustical and you can find them here.

This sunny living room is a first scene from the collection. there are many wooden elements - both constructional and furniture, the big amount of light is provided by Vray Sun litting the interior through wall of windows.

AI48_001_cam_01_PP

The final render.

 

AI48_001_cam_02_PP

The final render - camera 2.

 

AI48_001_cam_03_PP

The final render - camera 3.

 

AI48_001_cam_04_PP

The final render - camera 4.

 

slice1_7

Scene overview - two planes with sky texture provide exterior sky color.

 

slice30_3

Sky planes material

 

slice34_2

We placed a couple of building meshes to give more interesting view behind the windows.

 

slice33_3

Material form one of the buildings. It is multi / sub object material with separate sections for facade, roof, windows, etc.

 

slice32_3

Facade material.

 

slice31_3

Roof material

 

slice29_3

If we take away external casing, we got this kind of interior mesh.

 

slice28_3

Light portal settings

 

slice25_4

VraySun settings

 

slice2_8

VraySky settings

 

slice27_3

There is an oven model in the interior, it has one additional functional light inside.

 

slice26_3

Oven light settings.

 

slice24_5

Mesh without the walls. One of interesting things in this interior is wooden contruction.

 

slice18_6

Wooden construction isolated.

 

slice14_6

Close-up. You can see that we sculpted it a bit to get some irregularities of shapes.

 

slice13_6

Close-up 2.

 

slice16_6

Multi / sub-object material (Wood material).

 

slice15_6

One of wood materials assigned to wood contruction.

 

slice23_5

Floor consists of four different elements to get some variety

 

slice22_5

We use one multi / sub-object material to assign four floor variations to meshes.

 

slice21_5

Floor material 1.

 

render_settings_3

Render settings

 

nr_00461_AI48_001_cam_01_.RGB_color

RGB - raw render output

 

AI48_001_cam_01_PP

Final image after post-production. There was not much work on this - just a bit of contrast / saturation tweaks.

Author: Michal Franczak Editor: Michał Franczak
Tags: archinteriors
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