This sunny living room is one of many interiors of a complete house from Archexteriors vol. 29 collection.
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This is a final image after post-production - camera 1.
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This is a final image after post-production - camera 2.
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3ds Max viewport with material / object color enabled.
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Another view of the interior.
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We've lit the scene using VraySun and VraySky.
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VraySky settings.
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Buidling mesh. Light portals in the windows.
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Walls material.
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Interior, building mesh is hidden. As you can see, we have two floors, it's kind of sunny loft with a lots of space.
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Floor mesh.
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Floor material.
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Floor material - base material.
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Floor material - falloff map settings.
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Floor material - coat.
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Floor material - we corrected color in diffuse map of coat material - small hue shift and a bit of desaturation.
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window with blinds - mesh.
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Window blinds material.
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Window frame - close up.
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Window frame material.
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Window frame material - falloff map.
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Old table mesh.
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Old table material.
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Old table material - base material.
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Old table material - base material falloff map settings.
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Old table material - base material reflect falloff map settings.
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Old table material - coat material.
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Old table material - fallof map settings of coat material diffuse map.
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Tiled wall mesh.
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We used multi-sub object material that consists of eight sub-materials to make a material for this mesh.
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One of eight sub-materials.
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We assigned different IDs to polygons - here you can see al polygons with ID 4 are selected, the rest is unselected. Polygons of the same ID share the same sub-material.
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Tablecloth mesh. It was made and placed on a table with cloth simulation.
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Tablecloth material.
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Tablecloth material - bump map.
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Tablecloth material - diffuse map.
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Camera 1 settings.
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Camera 2 settings.
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Render settings.
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Raw render (rgb output)
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Photoshop post-production - standard set: sharpening, layering render elements + color balance (a bit of blue tint).
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Final render - camera 1.
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Raw render - camera 2.
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Photoshop post-production. Similar as in the case of camera 1 - subtle tonal changes, increased contrast, sharpening, vignette.
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Final render - camera 2. Thanks for reading! :)
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