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Making of a Sunny Interior - Tip of the Week

Michał Franczak 2016-08-10 08:07 tutorial  > 3ds MAX  > modeling

Breakdown of a scene 8 from Archinteriors vol. 45.

This sunny living room is one of many interiors of a complete house from Archexteriors vol. 29 collection.

Click on image to enlargeAI45_008_Cam_001_PP_evermotion.jpg

This is a final image after post-production - camera 1.

 

 

 

Click on image to enlargeAI45_008_Cam_002_PP_evermotion.jpg

This is a final image after post-production - camera 2.

 

Click on image to enlargeAE45_s08__0043_Layer_1_evermotion.jpg

3ds Max viewport with material / object color enabled.

 

Click on image to enlargeAE45_s08__0042_Layer_2_evermotion.jpg

Another view of the interior.

 

Click on image to enlargeAE45_s08__0041_Layer_3_evermotion.jpg

We've lit the scene using VraySun and VraySky.

 

Click on image to enlargeAE45_s08__0008_Layer_36_evermotion.jpg

VraySky settings.

 

Click on image to enlargeAE45_s08__0040_Layer_4_evermotion.jpg

Buidling mesh. Light portals in the windows.

 

Click on image to enlargeAE45_s08__0039_Layer_5_evermotion.jpg

Walls material.

 

Click on image to enlargeAE45_s08__0038_Layer_6_evermotion.jpg

Interior, building mesh is hidden. As you can see, we have two floors, it's kind of sunny loft with a lots of space.

 

Click on image to enlargeAE45_s08__0037_Layer_7_evermotion.jpg

Floor mesh.

 

Click on image to enlargeAE45_s08__0036_Layer_8_evermotion.jpg

Floor material.

 

Click on image to enlargeAE45_s08__0035_Layer_9_evermotion.jpg

Floor material - base material.

 

Click on image to enlargeAE45_s08__0034_Layer_10_evermotion.jpg

Floor material - falloff map settings.

 

Click on image to enlargeAE45_s08__0033_Layer_11_evermotion.jpg

Floor material - coat.

 

Click on image to enlargeAE45_s08__0032_Layer_12_evermotion.jpg

Floor material - we corrected color in diffuse map of coat material - small hue shift and a bit of desaturation.

 

Click on image to enlargeAE45_s08__0030_Layer_14_evermotion.jpg

window with blinds - mesh.

 

Click on image to enlargeAE45_s08__0029_Layer_15_evermotion.jpg

Window blinds material.

 

Click on image to enlargeAE45_s08__0028_Layer_16_evermotion.jpg

Window frame - close up.

 

Click on image to enlargeAE45_s08__0027_Layer_17_evermotion.jpg

Window frame material.

 

Click on image to enlargeAE45_s08__0026_Layer_18_evermotion.jpg

Window frame material - falloff map.

 

Click on image to enlargeAE45_s08__0025_Layer_19_evermotion.jpg

Old table mesh.

 

Click on image to enlargeAE45_s08__0024_Layer_20_evermotion.jpg

Old table material.

 

Click on image to enlargeAE45_s08__0023_Layer_21_evermotion.jpg

Old table material - base material.

 

Click on image to enlargeAE45_s08__0022_Layer_22_evermotion.jpg

Old table material - base material falloff map settings.

 

Click on image to enlargeAE45_s08__0021_Layer_23_evermotion.jpg

Old table material - base material reflect falloff map settings.

 

Click on image to enlargeAE45_s08__0020_Layer_24_evermotion.jpg

Old table material - coat material.

 

Click on image to enlargeAE45_s08__0019_Layer_25_evermotion.jpg

Old table material - fallof map settings of coat material diffuse map.

 

Click on image to enlargeAE45_s08__0018_Layer_26_evermotion.jpg

Tiled wall mesh.

 

Click on image to enlargeAE45_s08__0017_Layer_27_evermotion.jpg

We used multi-sub object material that consists of eight sub-materials to make a material for this mesh.

 

Click on image to enlargeAE45_s08__0016_Layer_28_evermotion.jpg

One of eight sub-materials.

 

Click on image to enlargeAE45_s08__0015_Layer_29_evermotion.jpg

We assigned different IDs to polygons - here you can see al polygons with ID 4 are selected, the rest is unselected. Polygons of the same ID share the same sub-material.

 

Click on image to enlargeAE45_s08__0014_Layer_30_evermotion.jpg

Tablecloth mesh. It was made and placed on a table with cloth simulation.

 

Click on image to enlargeAE45_s08__0013_Layer_31_evermotion.jpg

Tablecloth material.

 

Click on image to enlargeAE45_s08__0012_Layer_32_evermotion.jpg

Tablecloth material - bump map.

 

Click on image to enlargeAE45_s08__0011_Layer_33_evermotion.jpg

Tablecloth material - diffuse map.

 

Click on image to enlargeAE45_s08__0010_Layer_34_evermotion.jpg

Camera 1 settings.

 

Click on image to enlargeAE45_s08__0009_Layer_35_evermotion.jpg

Camera 2 settings.

 

Click on image to enlargerender_settings_evermotion_7.jpg

Render settings.

 

Click on image to enlargeAI45_008_Cam_001_.RGB_color_evermotion.jpg

Raw render (rgb output)

 

Click on image to enlargecam_1_ps_evermotion.jpg

Photoshop post-production - standard set: sharpening, layering render elements + color balance (a bit of blue tint).

 

Click on image to enlargeAI45_008_Cam_001_PP_evermotion.jpg

Final render - camera 1.

 

Click on image to enlargeAI45_008_Cam_002_.RGB_color_evermotion.jpg

Raw render - camera 2.

 

Click on image to enlargecam_2_ps_evermotion.jpg

Photoshop post-production. Similar as in the case of camera 1 - subtle tonal changes, increased contrast, sharpening, vignette.

 

Click on image to enlargeAI45_008_Cam_002_PP_evermotion.jpg

Final render - camera 2. Thanks for reading! :)

 

Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors makingof sunny vol.45
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