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Making of Big Loft Office

Michał Franczak 2014-07-31 10:09 tutorial  > 3ds MAX  > rendering

Breakdown of scene 8 from Archinteriors vol. 33 collection

It is a breakdown of a scene that presents modern office space located in a loft. The scene was made by Piotr Mróz from Evermotion and it is a part of our newest Archinteriors vol. 33 collection available in Evermotion Shop. 

668_400_AI33.jpg

This scene was modeled and set with 3DS Max and rendered with V-Ray (check V-Ray price in our shop).

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This is final image after post production

 

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Wireframe

 

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View from camera

 

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Overview of the scene. Scene is lit by dome light, room light (VrayLight in the front). Rest of VrayLights are skyportals.

 

5_GAMMA.jpg

Gamma set to 2.2

 6_UNITS.jpg

Units

 

7_SYSTEM_UNITS.jpg

System units

 

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Another overview with removed ceiling. We put a lot of props in this interior - desks, chairs, computers, laptops, lamps, even bicycles :)

 

Click on image to enlarge 6_overview_4.jpg

Close-up of the scene

 

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A carpet is a simple squashed box. There is no displacement, we used a bump map.

 

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Carpet material settings.

 

668_400_AI33_2.jpg

 

Click on image to enlarge 8_rug_2.jpg

Carpet material - maps. As you can see, carpet bump has extremely high value (500).

 

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Wall material settings.

 

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Wall material - maps. Notice, there is no map in bump slot.

 

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We used VrayDisplacementMod to achieve 3d look of a wall.

 

Click on image to enlarge 12_wall_displacement_B.jpg

Displacement map settings

 

Click on image to enlarge 13_floor.jpg

Floor material is rather simple glossy concrete without bump.

 

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Dome light settings

 

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Behind a camera we put an additional light. Settings on the right.

 

Click on image to enlarge 16_light_portal.jpg

We put light portals in windows.

 

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Camera settings

 

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Render settings

 

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Raw render

 

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VrayLight (global)

 

Click on image to enlarge 21_AI33_008_VRayLightSelect_room_nr_2185.jpg

VrayLight (room)

 

Click on image to enlarge 22_AI33_008_VRayReflection_nr_2187.jpg

VrayReflection

 

Click on image to enlarge 23_AI33_008_VRayRefraction_nr_2188.jpg

VrayRefraction

 

Click on image to enlarge 24_AI33_008_VRayZDepth_nr_2184.jpg

VrayZDepth

 

Click on image to enlarge photoshop_stack.jpg

Photoshop stack

 

Click on image to enlarge sharpen.jpg

At first, we sharpened the image

 

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Added reflection layer

 

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Added refraction layer

 

Click on image to enlarge refraction_gaussian_blur.jpg

We blurred light behind the window, using gaussian blur on refraction layer.

 

Click on image to enlarge light_room.jpg

Added light room layer

 

Post production in Photoshop

Click on image to enlarge light_global.jpg

Added global light layer

 

Click on image to enlarge fliter.jpg

Final levels and color correction and voila - we have our final image.

 

 668_400_AI33_3.jpg

 

Author: Michał Franczak Editor: Michal Franczak
Tags: archinteriors office loft archinteriorsvol.33
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burocknroll 04:33:59  |  01-08-2014
Beautiful scene and great tutorial, thanks!
Mihai Ivan 19:56:01  |  06-08-2014
Michal, great tutorial! I have a question though: did you use a hdri in the dome light map slot, or it's just the plain simple dome? Thank you, M.
Vizceral 03:22:59  |  05-02-2015
I bought these office projects. I am very impressed. I do have one question... in your Photoshop file, you make a "sharpen" layer. It's not really described how you achieved it. Can you elaborate?