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Making of summer villa from Archexteriors vol. 21

Michał Franczak 2014-07-25 10:31 tutorial  > 3ds MAX  > modeling

It is a breakdown of a scene that presents mediterranean villa in the middle of sunny day.

The scene comes from Evermotion Archexteriors vol. 21 collection and it is available in Evermotion Shop. 

668_400_AE21_3.jpg

This scene was modeled and set with 3DS Max and rendered with V-Ray (check V-Ray price in our shop).

Click on image to enlarge 1_AE21_009_PP_nr_2136.jpg

This is final image after post production

 

Click on image to enlarge 2_AE21_009_wire_nr_2134.jpg

Wireframe

 

Click on image to enlarge 3_OVERVIEW_1_nr_2133.jpg

View from camera

 

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Overview of the scene. There are three main lights in the scene - target directional light, VraySun and a separate spotlight for caustics.

 

5_GAMMA.jpg

Gamma set to 2.2

 6_UNITS.jpg

Units

 

7_SYSTEM_UNITS.jpg

System units

 

Click on image to enlarge 5_DOME_1_nr_2131.jpg

We also used a dome, that covers the whole scene.

 

Click on image to enlarge 6_DOME_2_nr_2130.jpg

We assigned VrayLightMaterial to the dome and put a sunny skies map texture. Map settings are on the right. Dome isn't a lightsource though - it is used as a background.

 

Click on image to enlarge 7_DOME_3_nr_2129.jpg

VrayLightMtl settings

 

Click on image to enlarge 8_BACKGROUND_TREES_1_nr_2128.jpg

We put also some rounded planes that act as a forest in the distance.

 

668_400_AE21_2.jpg

 

Click on image to enlarge 9_BACKGROUND_TREES_2_nr_2127.jpg

The trees planes are also VrayLight Materials with a bitmaps. Map settings are on the right.

 

Click on image to enlarge 10_BACKGROUND_TREES_3_nr_2126.jpg

VrayLightMtl settings of background planes.

 

Click on image to enlarge 15_CAMERA_nr_2121.jpg

We put camera over the swimming pool and decreased focal length to 16mm to achieve the mighty-look of the building and pool.

 

Click on image to enlarge 16_MAIN_BUILDING_nr_2120.jpg

Main building isn't a very complicated model. It is heavily chamfered - it makes it look more ancient, more typical for mediterranean region of the world.

 

Click on image to enlarge 17_WALLS_nr_2119.jpg

Wall material is a simple VrayMaterial with plaster bitmap put in two slots - diffuse and bump.

 

Click on image to enlarge 18_ROOF_BLEND_nr_2118.jpg

Roof tiles material is a bit more complicated. It is a VrayBlend material with base and coat mixed by VrayDirtMap

 

Click on image to enlarge 19_ROOF_BASE_nr_2117.jpg

Roof base material settings

 

Click on image to enlarge 20_ROOF_COAT_nr_2116.jpg

Roof coat material settings

 

Click on image to enlarge 21_ROOF_DIRTMAP_nr_2115.jpg

Roof Vray Dirt settings

 

Click on image to enlarge 22_WATER_DISPLACE_nr_2114.jpg

Water is a displaced plane

 

Click on image to enlarge 23_WATER_WITHOUT_DISPLACE_nr_2113.jpg

Water plane with displace and turbosmooth turned off (only bump map enabled)

 

Click on image to enlarge water_mat.jpg

Water material

 

Click on image to enlarge waternoise.jpg

Simple noise bitmap used for bump slot

 

 

Click on image to enlarge 24_TARGET_LIGHT_nr_2112.jpg

Target Directional Light settings. This light affects specular components of the trees, it is not a main scene light

 

Click on image to enlarge sunlight.jpg

Main light in the scene comes from VraySun

 

Click on image to enlarge spot_light.JPG

Spectacular caustics are casted by Vray spot Light. Id does not affect anything in the scene - it only is used for caustics.

 

Click on image to enlarge 6_exclude_f.jpg

As you can see - spot light is not casted on any object, it is used only for caustics

 

 

Click on image to enlarge 25_RENDER_SETTINGS_nr_2110.jpg

Render settings

 

Click on image to enlarge 26_ENVIRONMENT_nr_2111.jpg

We put also environment fog in the scene - it makes distant element more natural as it brings some air to the scene.

 

Click on image to enlarge PP0_RGB_COLOR_nr_2107.jpg

Raw render output (RGB Color)

 

Click on image to enlarge PP1_VRAYREFLECT_nr_2108.jpg

VrayReflect element

 

Click on image to enlarge PP2_VRaySelfIllumination_nr_2144.jpg

VraySelfIllumination

 

Click on image to enlarge PP3_VRAYSPECULAR_nr_2143.jpg

VraySpecular

 

Click on image to enlarge PP4_VRayZDepth_copy_nr_2142.jpg

VrayZDepth

 

Click on image to enlarge PP5_OBJECT_ID_nr_2109.jpg

VrayObjectID

 

Click on image to enlarge PP6_REFLECTION_nr_2141.jpg

Post production - at first, we put reflection layer above our raw render.

 

Click on image to enlarge PP7_LEVELS_nr_2140.jpg

Slight levels correction

 

Click on image to enlarge PP8_BG_TWEAK_nr_2139.jpg

We tweaked background colors and levels a bit

 

Post production in Photoshop

Click on image to enlarge PP9_CORRECTIONS_SPECULAR_nr_2138.jpg

More color correction and added specular layer

 

Click on image to enlarge PP10_PS_STACK_nr_2137.jpg

Photoshop layers stack

 

Click on image to enlarge 1_AE21_009_PP_nr_2136.jpg

Final image! If you have any questions, please, write them in comments.

 

 668_400_AE21_1.jpg

 

Author: Michał Franczak Editor: Michal Franczak
Tags: archinteriors
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djn3629 09:56:11  |  30-07-2014
我被震撼了
tracer_agw 06:27:10  |  13-08-2014
Thanks Guys, that's an awesome tutorial. I learnt a lot from that.
samarfouad86 13:34:56  |  29-09-2014
thank you