Making of Archinteriors vol. 27 scene 1

Michał Franczak 2014-07-04 11:13 tutorial  > 3ds MAX  > modeling

Making of living room with open kitchen space filled with a lot of high quality props and lit by many light sources.

This modern interior scene is a part of our popular Archinteriors vol. 27 collection (for C4D version go here: Archinteriors vol. 27 for Cinema 4D).  This scene was modeled and set with 3DS Max and rendered with V-Ray (check V-Ray price in our shop!). It comes with 3 cameras.

Click on image to enlarge 1_AI_27_001_cam_01_PP_nr_1955.jpg

View from camera 1

Click on image to enlarge 2_AI_27_001_cam_02_PP_nr_1956.jpg

View from camera 2

 

Click on image to enlarge 3_AI_27_001_cam_03_PP_nr_1957.jpg

View from camera 3

Click on image to enlarge 4_AI_27_01_Cam_01_nr_1938.jpg

View from camera 1 - wire

 

Click on image to enlarge 5_AI_27_01_Cam_02_nr_1937.jpg

View from camera 2 - wire

 

Click on image to enlarge 6_AI_27_01_Cam_03_nr_1936.jpg

View from camera 3 - wire

 

Click on image to enlarge 7_cam_1_overview_nr_1934.jpg

Camera 1 - overview. As you can see, it is quite simple scene. What makes it special are: nice props and furniture, realistic shaders for interior walls, ceiling and floor, many light sources and carefully picked camera angle.

 

Click on image to enlarge 8_cam_2_overview_nr_1933.jpg

Camera 2 - overview

 

Click on image to enlarge 9_cam_3_overview_nr_1932.jpg

Camera 3 - overview.

 

 9B_gamma_nr_1951.jpg

Gamma settings. to achieve realistic results, use Gamma 2,2

 

 9C_layers_nr_1943.jpg

In the scene with so many elements, it is a must to distribute them on separate layers.

 

9D_units_nr_1967.jpg

We use metric units system.

 

9E_system_units_nr_1965.jpg

 

Click on image to enlarge 10_isometric_bryla_nr_1945.jpg

This is how the building looks from above (all elements are hidden except of walls, windows, floor and ground plane).

 

Click on image to enlarge 11_isometric_furniture_nr_1944.jpg

The building from above with furniture, props, cameras and lights

 

Click on image to enlarge 13_lights_nr_1942.jpg

There are many light sources in this scene. 19 vray lights that act as halogens, 19 spot lights before them that are giving directional light, 7 plane lights in windows and one target directional light that acts as a sunlight.

 

Click on image to enlarge 14_lights_spot_nr_1941.jpg

Each mounted lamp consists of a 3d model and two light sources - vray light and target spot light (settings on the right)

 

Click on image to enlarge 15_lights_vray_nr_1940.jpg

Mounted lamp - vray light settings

 

Click on image to enlarge 15B_target_light_1_nr_1966.jpg

Target directional light settings. The planes that you see on the right are buildings that are visible behind the window.

 

Click on image to enlarge 18_camera_1_nr_1930.jpg

Camera 1 settings

 

Click on image to enlarge 19_camera_2_nr_1931.jpg

Camera 2 settings

 

Click on image to enlarge 20_camera_3_nr_1929.jpg

Camera 3 settings

 

Click on image to enlarge 22_carpet_b_nr_1927.jpg

A carpet that is visible on  the middle of the floor was made with displace and VraydisplacementMod. Settings of the latter are on the right.

 

Click on image to enlarge 23_carpet_c_nr_1926.jpg

Carpet - Displace Modifier settings

 

Click on image to enlarge 21_carpet_1_nr_1928.jpg

Carpet material is rather simple

 

Click on image to enlarge 24_curtains_1_nr_1925.jpg

Material for curtains was made with falloff maps in Diffuse and Refract slots.

 

Click on image to enlarge 25_curtains_2_nr_1924.jpg

Curtains material, diffuse falloff map settings

 

Click on image to enlarge 26_curtains_3_nr_1923.jpg

Curtains material, refract falloff map settings

 

Click on image to enlarge 27_inox_nr_1950.jpg

Another interesting material is a golden looking wall behind the sink.

 

Click on image to enlarge 28_inox_2_nr_1949.jpg

It is a VRay material with interesting bump. We used MixMap that blends a brushed metal bitmap with standard 3ds Max noise map.

 

Click on image to enlarge 29_inox_3_nr_1948.jpg

Bump Map Mix settings

 

Click on image to enlarge 30_inox_4_nr_1947.jpg

Fractal noise settings

 

Click on image to enlarge 31_floor_nr_1953.jpg

Floor was made with a floor generator script for 3ds Max and then cut to fit the shape of a building

 

Click on image to enlarge 32_mat_floor_1_nr_1952.jpg

Floor material

 

Click on image to enlarge 32B_mat_floor_2_nr_1969.jpg

Floor material. We used Color Correction to darken diffuse map. Setting are on the right.

 

Click on image to enlarge 33A_plaster_1_nr_1970.jpg

Wall material is a VrayBlendMaterial. Two, slightly different materials were blended with VrayDirt.

 

Render settings

Click on image to enlarge 34_render_settings_nr_1964.jpg

Render settings. Click on image to enlarge.

 

Click on image to enlarge 35_raw_render_nr_1963.jpg

Raw render

 

Click on image to enlarge 36_post_curves_nr_1971.jpg

Now it is a Photoshop time. At first, we adjusted curves just a bit.

 

Click on image to enlarge 37_post_vray_reflection_nr_1960.jpg

We added a layer with Vrayreflection element to emphasize reflections

 

Click on image to enlarge 38_post_vray_specular_nr_1961.jpg

Above we put a layer with VraySpecular element.

 

Click on image to enlarge 39_post_curves_2_nr_1958.jpg

Another adjustment layer with curves correction

 

Click on image to enlarge 40_post_hue_saturation_nr_1959.jpg

On the top we put subtle hue / saturation correction and the final image is ready.

 

Thanks for reading! Please, leave your comment if you have any questions.

Remember - you can browse and buy the scenes from Archinteriors vol. 27 in Evermotion Shop and on reseller sites. :)

Author: Michał Franczak Editor: Michal Franczak
Tags: archinteriors ai27 scene001
You may also like...
Making of Moloh

Making of Moloh

Hello and welcome to this making-of about my latest game art model created for the New Dawn game project. This making of contains also some models that I've done earlier and some that will be not used in the game.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.
mahesh_more_@hathway.com12:12:33  |  04-07-2014
hey pls........explain your vray setting???
dr_After12:21:56  |  04-07-2014
Hi! You have a screen with Vray settings. isn't it self-explanatory? You can see all Image sampler settings, filter, all elements that were used, etc. Full resolution here: http://www.evermotion.org/files/tutorials_content/uploads/34_render_settings_nr_1964.jpg
qaz2cool22:24:56  |  04-07-2014
Nice, Thank you for sharing this.
HassanKhalid21:28:48  |  05-07-2014
which camera u use? vray or normal 3dmax ?
martinmarte18:14:27  |  07-07-2014
I tried, but i can't created floor like that with a bitmap, do you use uvwmap or unwrap map?
dr_After08:54:31  |  08-07-2014
@HassanKhalid: Camera is VrayPhysicalcamera
lucia russo10:35:54  |  10-07-2014
Hi ! Very nice work ;) Can I ask you where you have found floor's texture? Do you use floor generator?
easy3d09:22:47  |  16-07-2014
Nice Work! Can i know your computer spec for doing this?
hashem199323:53:52  |  18-07-2014
awesome ! i have a question .. can you explain a bit more about the floor ?? i don't understand why you used color correction for reflection maps
alaa.z15:34:03  |  21-07-2014
Perfect
djn362909:52:05  |  30-07-2014
太帅了~
Tronghoa04:52:37  |  05-10-2015
Hi. I have a problem material Vrayblend mtl. is't display image coat 1 or coat 2 not image base matarial. what's this ? Please help me ! Thanks you very good. Sory im speak very bad !
Tronghoa04:53:43  |  05-10-2015
Hi. I have a problem material Vrayblend mtl. is't display image coat 1 or coat 2 not image base matarial. what's this ? Please help me ! Thanks you very good. Sory im speak English very bad !
TOHIED11:45:50  |  22-06-2016
what's about the glass materials??
shekhar_digwal12:15:56  |  19-07-2016
hey can you explain ..how did you got variation in floor with plain wooden map. if you have used multitexture plugin then why plugin does not shows up.please help

+ ADD A COMMENT

  • ul. Przedzalniana 8, 15-688 Bialystok, POLAND
  • ph.: +48 85 674 50 05