Making of City Life - New York Intersection

Egor Goray for Evermotion 2013-01-21 10:59 tutorial  > Making of  > misc

Hi Everyone! My name is Egor Goray and here is my making of CityLife NY - Intersection.

The idea was to show typical New York intersection in Manhattan. Here are some final shots. Click on any picture to see bigger version.

 
 
 
 
 


I`ve started with gathering some referneces and selected this one:

NYC_Taxi_Jason_Smith_1897.jpg


It seems to me that this shot shows most typical NY corner, with all typical elements like lamp poles, subway stations, fastfood carts, etc. Then I`ve used Google Maps to find this place in NY.
After this I started creating buildings and environment using Google streetview.

Here are some examples:
Google_StreetView.png
 
Google_StreetView2.png


I`ve made screenshots for all details using Jing from Techsmith and started modeling phase.

Modeling

For adding such details as food cart, parking meter, umbrellas I`ve used different image references and textures which I could find:
 
 
 

Buildings were done by polygonal modeling using such reference images like these as:
BuildingRef.jpg
 
3Houses_In_ARow.jpg

Also I`ve used some images as references to roof details and building textures
5379769635_036c4ea158_o.jpg
 
4683376754_b46c16cb0f_o.jpg

Buildings and roof details:
BildingsAndRoofDetails.png

Fastfood Cart - simple box modeling:
FoodCart.jpg

LampPole: splines+polygonal modeling:



Other details were done by same polygonal or spline modeling:
streetDetails.png

For cars I`ve used EvermotionTaxi and FordCrownVictoria from some repository.
I`ve changed materials and some textures:
NYC_Police.jpg
 
NYC_Taxi.jpg

Next I`d like to share some tricks I`ve used in rain and winter scenes.

SNOW

For snow winter scene I`ve created snow by modeling. I` know that there are plugins for it or method with particles\blobmesh... but I think they doesn`t give good result every time. So here is an "algorithm"select top faces of object using "Ignore backfaces" and then press "shrink".

SubwaySnowPolySelect.png


Detach selected faces to Clone Object. Extrude them Local to Normal (30-40mm), apply Subdivide modifier (100mm) and relax (3-5 iterations):

SubwaySnowSubdivideRelax.png


Then add noise to all faces except those which are closest to the edges, aply ProOptimiser (especially if there are big planar surfaces) and relax a bit again
SubwaySnowNoiseOptimize.png


Then, using soft selection, adjust your snow model to make it more real:

SubwaySnowFin.png


Snow road was done using to objects: 1st for road and 2nd for snow with VrayDisplaicement:
SnowRoad.png
 
SnowRoadDisplace.png


You can find information about snow material below.

RAIN

For rain simulation I`ve used MultiScatter to show rain bounces on surfaces
RainScatter.png
 
RainBounceProxy.png


Material setup for rain scene can be find below in texturing section. For rain and snow effects I`ve used basic particles emitters, rendered them with velociy channel and blured in AfterEffects using RSMB plugin.

TEXTURING

During texturing stage I`ve used lots of composite materials. Generaly VrayBlendMtl, VrayDirt. Here are few examples for typical materials in a scene: Central building wall material:
MainBuildMat.jpg

wet metal material:
WetMetall.jpg

snow material:
SnowMat.jpg

here is rainy asphalt material:
AsphaltRainy.jpg

For road intersection I`ve used few different textures:
InterSectionMap.jpg


RenderSetup

I`ve used 3 different render setting for summer, winter and autumn scenes.
Summer:
RS_summer_vray.png
 
RS_summer_GI.png
 
RS_summer_Set.png
 
RS_summer_Camera.png
 
RS_Winter_SunSky.png

Winter:

RS_Winter_Vray.png
 
RS_Winter_GI.png
 
RS_Winter_Settings.png
 
RS_Winter_SunSky.png
 
RS_Winter_Camera.png

Autumn:

RainRenderSettings.jpg

I hope you have found something useful in this article. Good luck!




Author: Egor Goray for Evermotion
Tags: makingof exterior city snow rain

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arqing00:44:53  |  22-01-2013
Wow!! THank you!!! Everything is useful.. Congratulations for your work! It's Superb!!!!... what can you tell us about your rendertimes? (and Hardware to do it) Thanks!
Gallystops23:02:52  |  23-01-2013
This is great! I will try your method of snow with many others and see what I like best. Can you tell me what you did to get that "feel" with the 3d people? Thanks so much!
Ametist15:24:23  |  28-01-2013
to arqing: rendertime 5-6 hours. Intel i7 3.0 GHz, 12 Gb RAM to Gallystops: I`ve used Lowpolygon3d people. Just placed them so they fit cameraangle better
ak_4720:58:54  |  30-01-2013
Outstanding workkk....what kinda lighting you have use & done in those shops & buldings? & neon lighting in winter season?
rus_media18:31:32  |  07-02-2013
You are insane. Nice job man, its great...
svb23:59:22  |  07-02-2014
great work and great tutorial, but you gonna run in to some traffic problems. when traffic runs on 6th ave that cab on the 1st picture on 14th street couldn't be there unless it run the red light and then probably would have gotten a mouth full from the pedestrians just behind it. if you look at your reference picture you see all the cars lining up by the red light on 14st. it would look the same in the other direction on 14st as well. still great work, I especially like the rain pictures and also how you made the snow. i'm gonna try that on 1 off my own snow pics
svb17:13:50  |  11-02-2014
Also how do you get that lighting in the shop windows? it really looks great. btw there is no 4 5 6 line at 6th ave

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