For modeling I used mostly my library of 3d models, sofa and carpet are from Viscorbel, the chair is from Simonhc, and the other models are from DC and of course Evermotion. I will only show just a few other modeling. Ok, here we go:
For this part I used script generator floor, and the important is "tilt".
This is also the same, I used the script generator floor.
Materials
For this material I am just playing reflection and refraction.
For these materials I just need good maps for the great result.
Blender 5.3 adds built-in support for importing and rendering 3D Gaussian splats, eliminating external add-ons and opening photogrammetry capture as a native workflow. The feature works across Cycles, EEVEE and Workbench, but carries current limitations around export, transforms and color space handling.
AI visualization tools accelerate early design exploration but introduce new risks in multi-view consistency, architectural accuracy, and revision control. Studios must anchor all work in a production 3D scene and implement structured approval gates before generation.
Adobe released Substance 3D Painter 12.2 on October 21, 2026, introducing cage painting that lets artists control baking offsets by painting directly on models. The release addresses workflow gaps that have pushed users toward external baking tools.
Nvidia's RTX 5080 has doubled in price to $1,979-$2,000 since its January 2025 launch at $999, with GDDR7 memory constraints and AI chip demand driving the surge. Studios face difficult choices on GPU upgrade cycles and render farm spending.
Chaos has acquired Vyssuals, a real-time BIM data-visualization platform for Revit and IFC models. The move extends Enscape beyond rendering into live dashboards tracking quantities, costs and design quality.
TenPix Cloth, a new GPU-powered cloth simulation plugin for 3ds Max 2024–2027, launched October 2026 with 20 modifiers and a $150 introductory price. The tool requires NVIDIA RTX cards and includes features for collision, tearing, seams, and thread simulation.
NVIDIA's updated RTX Path Tracing reference implementation brings 20% performance gains, quadruples geometry and light limits, and adds Windows ARM64 support. The optimizations hint at techniques that may eventually reach production renderers and real-time engines.
Epic is removing EULA restrictions on AI training from Unreal Engine and MetaHuman outputs, but individual developers can still opt out. The move raises questions about consistency as Epic simultaneously issues DMCA takedowns against AI-generated game clones.
Blender 5.3 adds built-in support for importing and rendering 3D Gaussian splats, eliminating external add-ons and opening photogrammetry capture as a native workflow. The feature works across Cycles, EEVEE and Workbench, but carries current limitations around export, transforms and color space handling.
In this walkthrough, we guide you through the process of building a polished 3D interior scene inspired by the cover of Archmodels vol. 306 – Table Sets.
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