14. Now, it is time to create some materials" ID 1 is a simple vray material with diffuse color RGB=250, this same with ID 2 but with diffuse color RGB=150.
15. Window frame is made wit this same material as walls. Glass material you can see below.
16. Now it is time to add some furniture to our scene:) I do not want to lose time for modeling them so I'll use already made models from Evermotion collections: Armchairs and table are from
Archmodels vol.1 collection, vases, cups, window-blind and sculpture come from
Archmodels vol.2 collection and lamps from upcomming Archmodels vol.4 collection.
17. some materials:
18. To light our scene we will use photometrical lights. You will need web file that can be downloaded
HERE . So place some light in the scene and give correct path to the web file.
19. We want our light to be placed exactly like halogen, so we have to use Align tool. To make it we have to select our light and clik on Align icon or press Alt+A keys on the keyboard. Next we have to choose one of lamp elements (in that case glass of halogen). On the sceenshot you can see all parameters that should be set.
20. It could happend that you will have to rotate the light for 180 deegree. In that case remember to change coordinate system to Local.
21. Next we have to make this same for all other halogens and lamps in the room.
22. Now it is time fo rendering options. Press F10, and choose Vray as a renderer (I used version no.1.47.03). On the screens below you can find all rendering settings.
23. And here you can see our final results.
>> DOWNLOAD SCENE HERE <<<