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Making of private office - Tip of the Week

Michał Franczak 2015-04-30 11:29 tutorial  > 3ds MAX  > rendering

Behind the scene from Archinteriors vol. 36.

Welcome to the private office! This room is iside a house designed by Jamie Bush. It has unique look. Original building is located in La Cañada Flintridge, California. Interior scene was made in 3ds Max and V-Ray by Marcin Białecki from Evermotion. It is scene 10 from Archinteriors vol. 36. You can buy Archinteriors vol. 36 collection in  Evermotion Shop.

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Final image after post-production. the room seems simple at glance, but there is a lot interesting things in the scene - we have not-ordinary desk, quite prominent paneling, interesting floor and carpet materials. There is also a lot of greenery outside, made with models from our Archmodels collections.

 

 

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Wireframe view.

 

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View from camera.

 

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Camera settings.

 

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Overview - Far environment cylinder surrounds the building. Grey boxes are grass, leaves and tree proxies. The only non-proxy greenery in the scene is the biggest tree visible through window.

 

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Environment cylinder material.

 

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Environment cylinder material - map.

 

 

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Environment cylinder material - opacity map. Material is not visible over trees line, so the light from our Vray Light sources can pass through.

 

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Outside halfdome Vray light settings.

 

 

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Target direct light settings.

 

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Light behind the biggest window. Settings on the right.

 

 

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We used more lights to lit this interior. Some of them are placed in the next room, like the one that is selected on the picture above.

 

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One light is placed behind the camera.

 

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Two small lights are placed on the sides, in small windows.

 

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Wall paneling mesh.

 

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Wall paneling.

 

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Paneling material - VrayBlend Material which uses two Vray materials and mixes them with fall-off map. Those two materials have different glossiness settings and fall-off map acts here as fresnel. This material gives us great control over reflection and glossiness of paneling.

 

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Paneling - base material settings.

 

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Paneling, base material. Marcin mixed two versions of the same bitmap to make texture more interesting.

 

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Paneling - coat material with glossiness value 0,95 (base material has only 0,8).

 

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Falloff map that blends two materials into one VrayBlend material.

 

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Floor plane.

 

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Floor material.

 

 

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Ceiling material.

 

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Carpet.

 

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We wanted to achieve interesting pattern of carpet, so we used Multi/Sub-Object material with four submaterials.

 

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Carpet - material 1 settings.

 

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Carpet - material 2 settings.

 

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Carpet - material 3 settings.

 

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Carpet - material 4 settings.

 

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Table in the room is made of tree trunk and glass blade.

 

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Trunk material, similar to paneling material is made of two VrayMaterials blended with fall-of map. One of them has glossines 0,6 and the other has glossiness value 0,5.

 

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Trunk material, base material settings.

 

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Trunk material, opacity map.

 

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Trunk material, coat material settings.

 

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Trunk material, falloff map settings.

 

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Blade of the table.

 

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Blade material settings.

 

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Blade material map settings.

 

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Marcin put many proxies in the scene. We have proxy grass, proxy leaves, proxy bushes and proxy trees. Models come from our Archmodels collections.

 

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Render settings.

 

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Raw render without post-production.

 

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Photoshop stack. The bottom layer is our raw render. Layer two increases saturation of lampshade. Layer three increases brightness and contrast of fur on the chair. Highpass 0.8 sharpens image a bit. Then Marcin put four passes layers to add details to the final image. He also used Color balance to make image a bit colder and placed a curves layer on the top to increase contrast.

 

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Final image after post-production. Thanks for reading! :)
Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors office vintage ai36
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