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Making of big public library - Tip of the Week

Michał Franczak 2015-03-20 14:32 tutorial  > 3ds MAX  > rendering

Scene from Archinteriors vol. 38 inspired by Salt Lake City public library.

This scene is inspired by Salt Lake City public library. Bended roofing made of glass panels, arched wall on the right, greenery inside - there was a lot of work to do here and the building in particular wasn't easy to create. Let's see how does it look in 3ds Max. This scene can be bought separately (€50) or with Archinteriors vol. 38 collection (€120) in Evermotion Shop. The scene was created by Piotr "Joker" Mróz from Evermotion.

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Final image after post-production in Photoshop. You can compare it with one of our references here. we used trees from Archmodels vol. 136 city trees collection.

 

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Wireframe view.

 

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This is what you see after you open the scene in 3ds Max - view from camera placed in human, first person perspective.

 

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There are many elements in the scenes, so the use of layers was necesarry to improve viewport navigation.

 

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The building is quite complicated one - there are many separate elements and materials.

 

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Some elements of the building - we have separate walls, windows, window frames, construction elements, floors, elevator shaft, etc.

 

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We used many interior lights and Vray Sun. Sun settings are above.

 

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The rest of lights are placed on the left. they give this orange glow of ceiling lamps. Settings above.

 

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Arched walls and floors - outside view.

 

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Walls material

 

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Walls material, continued

 

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Glass walls and roofing ensure that interior is properly lit during daytime. We modeled windows and separated them from frames.

 

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Window glass material

 

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Window frames material.

 

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for greater realism we added contruction elements in the building. they are not visible on the final image though.

 

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Floors.

 

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Floors (isolated)

 

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Floors material.

 

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Main floor

 

 

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Main floor material.

 

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Elevator.

 

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VRay Camera settings.

 

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We placed a cylinder with environment map outside the building.

 

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Outside map settings

 

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Outside map settings, continued

 

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Outside map settings, continued (2)

 

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We used also Vray sky and Environment fog to simulate atmosphere.

 

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Above all we placed a dome with Vray Override material.

 

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Dome material settings. As you can see we used sky bitmap for diffuse and another "cranked" version to enhance reflections. We could use HDRi instead, but this method (bitmap in two versions and override material) is less noisy for interiors.

 

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Dome material settings, continued

 

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Dome material settings, continued

 

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Dome material settings, continued

 

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Dome material settings, continued

 

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Additional elements - chairs and tables

 

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Trees imported from Archmodels vol. 36.

 

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Render settings

 

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Passes

 

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Raw render

 

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Photoshop stack

 

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Final image after post-production in Photoshop

 

 

Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors
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