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Vizpark releases Omnitiles 1.0

Press release 2015-10-30 08:37 article  > Software

OMNITILES frees patterns from the chains of square tiles. With the pattern editor, you can create any shape and virtually unlimited patterns for use in 3Ds Max or game engines.

Main features:

  • Design free patterns
  • Integrated graphical pattern editor
  • Draw any shape
  • Use different maps for each shape
  • Use Crossmap to randomize bitmaps
  • Use procedural maps

Use Crossmap for randomized bitmaps or procedural maps and use OmniTiles for any layer within your material. OMNITILES pattern editor makes creating patterns easy: Create any shape by simply drawing lines along the edges of your tile. You can modify existing patterns or create entirely new ones. Each shape / tile can have it´s own map assigned, for example VP Crossmap to randomize bitmaps within each repeated tile, or procedural maps for even further freedom. Let yourself be inspired by the new freedom of OMNITILES.

Design new patterns

With the integrated pattern editor, exclusively developed for Omnitiles, it´s easy to create new patterns on the fly. You can draw shapes with virtually unlimited points, move, rotate, scale, mirror and duplicate shapes. All patterns are seamless tileable, which makes Omnitiles the ideal tool to create game textures of any size and resolution.

The handy Snap to Grid function will lead as guide for symmetrical patterns. You can adjust the grid pattern by dividing the grid into x/y number of rows/columns either symmetrical or individually (e.g. for brick shapes). The option to display a background image serves as a guide to create patterns from photos.

Author: Press release Editor: Michał Franczak
Tags: omnitiles tiling
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