Planetside also included several new displaceable primitives for creating rock pillars, floating islands, and the like, and further improvement to the 3D preview speed through multithreading enhancements. The data storage engine for the Painted Shader has also been completely overhauled, resulting in a more stable and responsive experience for all Painted Shader operations. Read on for details.
Significant changes include:
Populate on Object
The population "sit on terrain" function has now been expanded and renamed to "Anchor". You can now anchor your population to the planet as well as to any object in the scene, or optionally have it free-floating. Anchoring a population to an object can be used to create effects like moss on rocks or trees, to allow better blending of custom imported objects with terrain, and much more.
New Displaceable 3D Primitives

With the new Cube and Octahedron displaceable primitives, you can easily create pillars, pyramids, and other shapes, displace them for effects both realistic and fantastic, and place them anywhere you'd like. You can even create realistic floating islands, particularly in conjunction with Populate on Objects.
These features, as well as a great many additional fixes and new functionality are detailed in the full Terragen 3.1 Release Change Log.
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