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Terragen 3.1 Released

Press Release 2014-02-27 14:30 article  > All

Among the new additions are the ability to add Populations on top of imported and native 3D objects.

Planetside also included several new displaceable primitives for creating rock pillars, floating islands, and the like, and further improvement to the 3D preview speed through multithreading enhancements. The data storage engine for the Painted Shader has also been completely overhauled, resulting in a more stable and responsive experience for all Painted Shader operations. Read on for details.

Significant changes include:

  • Populate On Objects
  • New displaceable 3d primitives (cube, octahedron)
  • Improved performance in the 3D Preview
  • New "Geog Image Map Shader" can load georeferenced image data (e.g. satellite orthoimagery)
  • New Painted Shader back-end improves stability and performance
  • Intermittent rendering issues with Spherical Camera rendering are now resolved
  • Faster loading of Population Cache files
  • Various improvements to object viewing and manipulation
  • Many additional bug fixes and other updates, including a fix for 4D noise in animation, resolution of a crash when aborting population phase, etc.

Populate on Object

The population "sit on terrain" function has now been expanded and renamed to "Anchor". You can now anchor your population to the planet as well as to any object in the scene, or optionally have it free-floating. Anchoring a population to an object can be used to create effects like moss on rocks or trees, to allow better blending of custom imported objects with terrain, and much more.

New Displaceable 3D Primitives

jon_hetzen_DeformableCubes.jpg

Columns created using new object primitives with heavy displacement - Image by Jon West

With the new Cube and Octahedron displaceable primitives, you can easily create pillars, pyramids, and other shapes, displace them for effects both realistic and fantastic, and place them anywhere you'd like. You can even create realistic floating islands, particularly in conjunction with Populate on Objects.

These features, as well as a great many additional fixes and new functionality are detailed in the full Terragen 3.1 Release Change Log.

Get Terragen 3.1 here

Author: Press Release Editor: Michal Franczak
Tags: planetside
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prashant179 14:38:21  |  27-02-2014
that is Awesome :)
Manichristo 07:41:34  |  28-02-2014
What is computer you have to do this large meshes rendering? Config.