Evermotion: More Than an Asset Library
How Evermotion became a full-scale production partner for archviz, automotive and synthetic data.
To answer this question, Stan3DArt made the same scene in 3Ds Max with Corona and Unreal Engine 5.1.
Corona Renderer and Unreal Engine 5 are two different tools - one is physically-based renderer based on CPU, Unreal Engine, on the other hand, is a game engine, now with its own solution for real-time global illumination and reflections - Lumen. Stan3DArt decided to put them to test - comparing quality, render times, artifacts, etc. What are the results? Watch video below.
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