Substance Painter 8.3 has received a new tool for baking textures. The interface for baking has been completely rebuilt and it can be accessed as a new mode in application, called "Baking". It is a third mode that we have in Substance Painter, in addition to the texture painting and rendering modes. Benefits? We can see an interactive preview of the model - both low poly and high poly, and set baking cage with visual feedback, without guessing. We also have insight into mesh and normals errors that can cause texture baking issues.
Baking parameters can now be set independently for different texture sets, allowing for quick troubleshooting.
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