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3ds Max 2021.2 Update

Autodesk 2020-08-28 09:48 article  > All

New Bake to Texture tool, new selection methods, refined extrusion/chamfering tools, updated render message window and new OSL shaders.

What’s New in 3ds Max 2021.2

Smart Extrude

Editable Polygon component extrusions that are performed by the user will see the output result cleaned up and unified with the existing mesh geometry when used on the adjacent co-planar surface. This new modeling feature allows the artist to work more intuitively to create the visual output that they want without needing to frequently stop to clean up the geometry.

2021_2_smartextrude.gif

 

Spline Chamfer

This modifier provides the ability for the user to apply a fillet or chamfer to their spline shape, or through knot points that are passed up the modifier stack. The fillet or chamfer output result will be computed based on the incoming and outgoing vectors of a knot point. A user can also utilize a Spline Influencer helper to influence knots that are affected by this modifier.

2021_2_splinechamfer.gif


Improved Selection

Improved preview and selection methods for objects and component levels that will improve the artist’s experience when using Editable Poly or the Edit Poly modifier.

2021_2_selectionimprovements_model_credit_requiredfx.gif


Bake to Texture

Improved map browsing experience with a revised interface and search capability.
Browse and create bake queues using available maps from all installed render engines.


User Interface

The render message window has been updated with Qt UI framework, with navigation improvements such as optional auto-scrolling.


Materials and Shaders Evolution

New OSL shaders, including the Non-Tiling Bitmap shader, which applies randomized transformations to overcome artifacts that are normally observable with repeating tiles.

 

Source: autodesk.com

Author: Autodesk Editor: Marta Sakowska
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