Search
Cart
Sign in
  • offerCustomer zone
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

We care about your privacy

We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. The consent is voluntary. You can withdraw it at any time or renew it in Cookie settings on the home page. Withdrawal of your consent does not affect the lawfulness of processing performed before the withdrawal. Privacy Protection Policy
Accept all
Accept selection
Reject all

V-Ray 3.3 for Maya is here, and it’s fast

Press release 2016-03-02 12:58 article  > Software

Most scenes render 20-50% faster, and this release introduces final frame rendering on the GPU with the updated V-Ray RT.

Like V-Ray for 3ds Max, 3.3 for Maya has the new Variance-based Adaptive Sampling. This means faster set-up and less adjustments since lights and materials are evaluated automatically. And these are just a few of the many new features.

“V-Ray for 3ds Max and Maya are now at the same level,” said Chaos Group CTO Vlado Koylazov.

The update also implements Chaos Group’s Variance-based Adaptive Sampler, intended to make noise removal in images less dependent on material or lighting settings, and to improve sampling of alpha channels.

In addition, GPU support has been added for rendering hair - there is a support for Alembic hair within V-Ray RT GPU – subsurface scattering, displacements, tiled textures, and light cache GI.

New features in V-Ray 3.3 for Maya

  • Ray Traced Rounded Corners
  • Generate smooth edges between different objects at render time with no extra modeling
  • Blended Triplanar Mapping Texture
  • Quickly apply seamless textures without UVs
  • Stochastic Flakes Material
  • Create ultra-realistic materials with sparkle effects like snow, sand, and car paints
  • V-Ray Falloff Texture
  • Add falloff and Fresnel effects based on viewing direction
  • New Sky Model and Aerial Perspective
  • Simulate more natural looking skies with the new Hosek sky model, and add realistic atmospheric depth with the aerial perspective volume shader
  • V-Ray Clipper with Render-Time Booleans
  • Create sections and cutaways using any mesh objects

Updated features

  • Faster Volume Rendering
  • Faster volume rendering with probabilistic sampling
  • Supports OpenVDB caches from Houdini 15 and FumeFX
  • Preview volume grid objects in the Maya viewport
  • Improved Global Illumination
  • More robust reflective GI caustics for better light propagation, and more natural illumination of interior scenes
  • Look Development
  • Now supports look development nodes introduced in Maya 2016 Extension 1
  • OpenSubdiv 3.0
  • Now supports the latest version of OpenSubdiv
  • Up to 2X faster performance when calculating the subdivided meshes
  • Added support for color sets
  • XGen
  • Cache XGen collections to V-Ray scene files for better performance
  • Added support for displacement, subdivision, and custom attributes through VRayUserColor texture
  • Added support for frame animation from archive
  • User Interface
  • Optimized user interface and default render settings

Pricing and availability

  • V-Ray 3.1 for Maya is available for Maya 2013+, running on 64-bit Windows, Mac OS X and Linux. A workstation licence costs $1,040; render nodes, which also work with other versions of V-Ray, now start at $350.

The update is free to registered users.

Author: Press release Editor: Michał Franczak
Tags: vray
You may also like...
Flickering free flythrough animation in Vray

Flickering free flythrough animation in Vray

TipOfTheWeek: particleflow pt. 2: Make cool effects using 3ds max curve editor
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.