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Making of rustical bedroom

Michał Franczak 2014-11-28 15:34 tutorial  > 3ds MAX  > texturing

Learn how Evermotion artist created rustical bedroom from Archinteriors vol. 35 collection.

You can buy Archinteriors vol. 35 in Evermotion Shop. This scene was modeled and set with 3DS Max and rendered with V-Ray (check V-Ray price!). This scene was made by Kamil Kuklo from Evermotion.

668_400_AI35_1_3.jpg

 

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This is the final image after post production.

 

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Wireframe view of this scene.

 

Scene setup

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Overview of the scene. As you can see it is not very complicated. We have main building, one light source, two planes simulating outside world and a tree model for shadows casting.

 

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Interior view. Floor modeled by hand, some furniture models, a carpet (plane with displacement), nice bed and wooden elements.

 

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V-Ray Physical Camera settings.

 

Lighting and environment

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The scene is lit by single light - Vray Sun. It is placed between branches of tree model, this way we achieves some nice shadows.

 

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Building model.

 

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Building walls material - a plaster with yellow tint.

 

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Building walls material maps.

 

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Floor was modeled only that far to be covered in camera eye. This way we lowered polycount.

 

Click on image to enlarge nr__0026_10_floor_isolated_341.jpg

Floor was modeled by hand and mapped after that. UV islands were moved one by one, so we could achieve randomness.

 

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Floor material is VrayMaterial with mixed maps for diffuse, reflection and bump slots.

 

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Floor material - maps settings

 

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Rafters and ceiling joists

 

Materials

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Rafters and ceiling joists material uses a lot of maps.

 

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Rafters and ceiling joists - diffuse maps settings.

 

Click on image to enlarge nr__0020_16_wooden_elements_maps_mix_335.jpg

Rafters and ceiling joists - maps view.

 

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Carpet - a plane subdivided with displacement

 

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Carpet material

 

Click on image to enlarge nr__0017_19_carpet_material_maps_332.jpg

Carpet material - maps


Click on image to enlarge nr__0016_20_fireplace_displacement_331.jpg

Fireplace is quite simple boxy model with VrayDisplacementMod and b&w stone texture as a displacement map.

 

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Fireplace material

 

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Fireplace material - maps

 

Click on image to enlarge nr__0013_23_glass_window_328.jpg

Simple window glass material.

 

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A stand near the fireplace.

 

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Stand material.

 

668_400_AI35_2_1.jpg

 

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Just outside the windows we placed two planes with VrayLight material to simulate exterior.

 

Click on image to enlarge nr__0008_28_outside_maps_357.jpg

Outside planes material settings

 

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VraySky settings.

 

Click on image to enlarge nr_render_settings_355.jpg

Render settings.

 

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Render passes.

 

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Raw render.

 

Click on image to enlarge nr_PS_stack_354.jpg

Photoshop stack.

 

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GIF animation of the scene.

 

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Final image.

 

 

668_400_AI35_3_1.jpg

Thanks for reading! :)

 

Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors bedroom archinteriorsvol.35
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21:19:00  |  30-11-2014
one question, i have modeled floor by floor generator created similar material for it set appropriate tiling etc, how do i set randomized UV for each plank? any particular script/program/map?
dr_After 08:31:11  |  01-12-2014
Hi @powrot_glodzilli - there was an error in this part of tutorial. This floor was modeled by hand and mapped after that. UV islands were moved one by one, so we could achieve randomness.