Creating Sci-Fi scene in 3ds Max and V-Ray

Karim Abou Shousha 2017-03-06 14:15 tutorial  > 3ds MAX  > modeling

Making of a personal work by Karim Abou Shousha.

Hi my friends! First of all, I would like to thank for the time that you will spend reading this article. I really hope that you will enjoy it and find it somehow useful!

Click on image to enlarge1_evermotion_487.jpg

Final image.

 

My name is Karim Abou Shousha and I am a 3d artist from Egypt. The scene that I'm going to show you is my first experiment with Sci-fi scene. The goal was simple: I tried to draw something, pushing my limits and giving a maximum quality. Which level I finally reached I do not really know, but let's find out together!

Inspiration

Click on image to enlarge2_evermotion_488.jpg

There wasn’t a specific task, just the outline...  I wanted to achieve some interesting atmosphere. I looked at ArtStation to find the concept art references. As you can see, the reference was the basis for the framing the image. I placed the image on viewport background and modeled a simple model of a glass sphere.

 

 

Basic Modeling

Click on image to enlarge3_evermotion_489.jpg

After setting the angle, it became clear how to set size of my models. I started with the wall and spheres. I won’t put too many details on it, as it is a just "Simple" poly modeling technique.

 

 

Click on image to enlarge4_evermotion_490.jpg

I always like to set the main light to see the color mood. It’s very important to me.

 

Click on image to enlarge5_evermotion_491.jpg

I started to create the wires, it’s very easy. I created some Circles then I attached all and add extrude modifier and increase the amount and segments.

 

Click on image to enlarge6_evermotion_492.jpg

I created a line and selected the circles, then I added path deform modifier. I picked the line and pressed "move to path", and I chose the axis. The next step was just playing with settings: rotation and twist. I also generated mapping cords for future texturing.

 

Click on image to enlarge7_evermotion_493.jpg

Then I created the sphere with machine arms, and I used free modeling for alien. It’s very simple model

 

 

Click on image to enlarge8_evermotion_494.jpg

I created some pipes from simple cylinders. I put them on the wall and beneath the ceiling.

 

 

 

Click on image to enlarge9_evermotion_00468.jpg

I made the fan model from a cylinder and I used "edit poly" to add mode details. I also put some wires.

 

 

Click on image to enlarge10_evermotion_469.jpg

I created the floor details. I created a box and added segments and then convert the box to edit poly. Then I selected the vertical and horizontal edges, selected loops and pressed "create shape from selection" > linear.

 

 

Click on image to enlarge11_evermotion_470.jpg

Now we can tweak our shape.

 

 

Click on image to enlarge12_evermotion_471.jpg

Now qwe can add more details to the scene.

 

Click on image to enlarge13_evermotion_472.jpg

I used a free model of soldier that I found in the web. I created simple rig and posed it correctly.

 

Click on image to enlarge14_evermotion_473.jpg

My lights settings.

 

Click on image to enlarge16_evermotion_474.jpg

I placed V-Ray IES in the sphere to achieve the right feeling of spot light. I usedV-Ray Light Plane for indirect lights on the sides and I gave it an orange color.

 

Click on image to enlarge17_evermotion_475.jpg

Now we can create the materials. Iuse texture downloaded from texture.com. I also played with V-Ray displacement modifier.

 

Click on image to enlarge18_evermotion_476.jpg

Wall material

 

Click on image to enlarge19_evermotion_477.jpg

Floor material

 

Click on image to enlarge20_evermotion_478.jpg

Glass material. The most important setting in this material is IOR. We need to see the alien and the light inside the glass so I used 1.1 for IOR.

 

Click on image to enlarge21_evermotion_479.jpg

For metallic material I usually use microfacet GTR from BRDF.

 

Click on image to enlarge22_evermotion_480.jpg

Render settings.

 

Click on image to enlarge23_evermotion_481.jpg

Render settings.

 

Click on image to enlarge24_evermotion_482.jpg

Before I start rendering I enable lens flare, bloom and color correction in frame buffer.

 

Click on image to enlarge25_evermotion_483.jpg

Here is the final raw image render that will be the base for post production.

 

 

Click on image to enlarge26_evermotion_484.jpg

Magic Bullet Looks for sci-fi mood.

 

Click on image to enlarge27_evermotion_485.jpg

More tweaking in Magic Bullet Looks.

 

Click on image to enlarge1_evermotion_487.jpg

Final image.

 

 

 

Author: Karim Abou Shousha Editor: Michał Franczak
Tags: sci-fi
You may also like...
Blender Autotracker addon for Blender 2.79

Blender Autotracker addon for Blender 2.79

This addon extends Blenders motion tracking tools by adding automatic tracking feature to it.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.
  • ul. Przedzalniana 8, 15-688 Bialystok, POLAND
  • ph.: +48 85 674 50 05