Evermotion Pass 10% Off - Get Instant Access to Thousands of 3D Assets

Check Plans

Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Arnold renderer public release and demo available

Michał Franczak 2014-01-17 08:35 article  > All

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects movies.

Originally co-developed with Sony Pictures Imageworks, Arnold is now used at over 250 studios worldwide including ILM, Framestore, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage and Houdini.

Solid Angle website

Fur & Hair

An efficient raytraced curve primitive makes Arnold the perfect choice for rendering fur and hair. Its hair shader has a double offset specular and is specifically designed to reduce flickering of thin hairs. The root and tip colors can be separately controlled and texture mapped.

filmakademie_bear_1.jpg

Bear, Pascal Floerks, Filmakademie


Motion blur

Motion blur correctly interacts with shadows, volumes, indirect lighting, reflection or refraction. Deformation motion blur is extremely efficient and works for polygons, hairs and particles. Rotational motion describes precise circular arcs.

nhb_mercedes_2.jpg

Mercedes, NHB


Sub-surface scattering

Our raytracing-based sub-surface scattering approach makes tuning point clouds a thing of the past. It's easy to use, requires no additional memory, supports motion-blurred lighting, interactive lighting and its performance scales optimally as more CPU threads are used.

grace_1.jpg

Grace, Mikros Image


Volumes

The volumetric rendering system is based on importance sampling and can render effects such as smoke, clouds, fog, pyroclastic flow or gases. It has the ability to interact with direct and indirect lighting from arbitrary area light sources, with full raytraced shadows and emissive properties.

Memory efficient

Thanks to Arnold's compact and highly optimized data structures, you can render scenes with hundreds of millions of unique primitives quickly and with a much lower memory footprint than is possible with other renderers.

witcher_3_wild_hunt_1.jpg

Witcher 3: Wild Hunt, Platige Image


Subdivision and displacement

Arnold supports Catmull-Clark subdivision surfaces. Subdivided vertices are then vector-displaced through arbitrary shader networks. High frequencies can be automatically captured as bump map, reducing the need for excessive subdivision.

our_lady_of_lourdes_1.jpg

Our Lady of Lourdes, Light and Mathematics Ltd.

 

cloudy_with_a_chance_of_meatballs_2.jpg

Cloudy with a Chance of Meatballs, Sony Pictures Animation


Article main photo: Halo 4, Microsoft, 343 Industries, Digic Pictures

You can learn more and try Arnold here.

Author: Michał Franczak Editor: Michal Franczak
Tags: arnold
You may also like...
Guide to Arnold for Maya

Guide to Arnold for Maya

In this video we cover everything from sample settings, Lights, shaders, rendering, optimization, and everything in between.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.