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Making of artists' office

Michał Franczak 2014-07-10 10:52 tutorial  > 3ds MAX  > modeling

Learn how we made this artistic small office space that is included in Archinteriors vol. 33.

This scene is not very complicated, but there are some small tricks that make it special. First - it is rather small office space, so we used Vray camera with small focal length. To lighten this small interior, we used not only light sources but also atmospheric effects (Vray fog) that give this perfect "lazy-afternoon" mood. A lot of high quality props were used to achieve "artistic mess". Finally we put some cars and buildings on the other side of the street, to set the scene in a city. So, despite that the scene is small in cubic meters, it contains a lot of different objects that make it believable.

The scene was made by Ireneusz Jaworski from Evermotion and it is a part of our newest Archinteriors vol. 33 collection. 

668_400_AI33.jpg

This scene was modeled and set with 3DS Max and rendered with V-Ray (check V-Ray price in our shop). And this is how it looks like after post production.

Click on image to enlarge 43_FINAL_PP.jpg

This is final image after post production

 

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Wireframe

 

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View from camera

 

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And this is a complete scene - rounded plane, main building on the left, two aditional buildings on the right, two cars (one is invisible from this point of view) and an additional plane for street map.

 

3_gamma.jpg

Gamma set to 2.2

 4_units_A.jpg

Units

 

5_units_b.jpg

System units

 

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The building behind the window is not close to the camera, so we used a very simple model

 

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Taxi on the other side of the street

 

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The other car is put just in front of the building, near main entrance

 

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Another angle of interior

 

668_400_AI33_2.jpg

 

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Interior from the top view

 

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There is a number of lamps in the scene, but since it is a daylight scene, we didn't put any light sources inside them.

 

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The messy rack

 

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Rack detail

 

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Props wires

 

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Curtain material is rather simple - it is a VRay material with fall off map in refraction slot.

 

Click on image to enlarge 16_mat_curtain_b.jpg

Curtain - fall off map settings

 

Click on image to enlarge 18_floor_a.jpg

Glossy floor material

 

Click on image to enlarge 19_floor_b.jpg

Floor material - maps

 

Click on image to enlarge 20_chair_wood_a.jpg

Chair material (wood)

 

Click on image to enlarge 21_chair_wood_b.jpg

Chair material - wood (maps)

 

Click on image to enlarge 22_road.jpg

Street material

 

Click on image to enlarge 23_target_light.jpg

Lighting is not very complicated. there are three light sources in the scene. Target light, dome light and additional Vray Light (plane) in the window. On the right you have target light settings.

 

Click on image to enlarge 24_dome_light.jpg

Dome light settings

 

Click on image to enlarge 25_add_light.jpg

Additional light settings

 

Click on image to enlarge 26_env_fog_1.jpg

Two instances of VrayEnvironmentFog were used in the scene to give the effect of dust lit by sun rays

 

Click on image to enlarge 27_env_fog_7.jpg

Second fog

 

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VrayPhysicalCamera with short (12mm) focal length.

 

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Render settings

 

Click on image to enlarge 31_VrayAtmosphere.JPG

Render element: VrayAtmosphere

 

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VrayReflection

 

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VrayRefraction

 

Click on image to enlarge 34_VRayRefractionFilter.JPG

VrayRefraction filter

 

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Raw render

 

Post production in Photoshop

Click on image to enlarge 35_highpass_sharpen.jpg

First, we added some highpass sharpen filter

 

Click on image to enlarge 36_levels.jpg

Next step: levels correction

 

Click on image to enlarge 37_reflections.jpg

Then we added reflections layer

 

Click on image to enlarge 38_glow_blur.jpg

Glow blur layer

Click on image to enlarge 39_glow_blur_2.jpg

And another glow blur layer

 

Click on image to enlarge 40_atmo.jpg

Atmosphere layer

 

Click on image to enlarge 41_levels.jpg

Level correction no. 2

 

Click on image to enlarge 42_ps_stack.jpg

Photoshop layer stack. Photoshop file is included with the scene.

 

Click on image to enlarge 43_FINAL_PP.jpg

Final render!

 

 668_400_AI33_3.jpg

 

Author: Michał Franczak Editor: Michal Franczak
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z-z-z 16:42:33  |  10-07-2014
Thank you for tutorial. Please can you explain why you did not use vray sun ?
dr_After 08:23:21  |  11-07-2014
@z-z-z: Because target light gives more control than v-ray sun.
afrasiabi_mehdi 10:28:06  |  11-07-2014
this is the realy impressive tutorial!! , simple and fantastic!
apollo42 11:22:18  |  21-07-2014
Nice tutorial. How long did the final scene take to render with the environment fog?
dr_After 14:37:47  |  21-07-2014
@apollo42 - it took about 10 hours on not-so-fast i7 machine.
mosarcht 15:01:11  |  21-07-2014
thanks for the nice work & nice tutorial.
josvi 13:18:17  |  28-07-2014
Muy Bueno el tuto, Gracias por este desprendimiento, al parecer la version del max es 2014?, pero aun con todo muy bueno y Gracias nuevamente
V17 09:43:34  |  20-10-2014
How do I turn on the textures in viewport?