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Final image.
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First, draw some idea.
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Modeling the scene.
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Draw the curve line - basic shape of the wawy wall (height).
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Animate vertex position in different directions. Every 25 frames change the vertex position.
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Modifier Sweep – Bar Section.
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Draw the line of wall length. Put the Path Constrain on Sweep line and click on the wall length line.
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With Snapshot (Many Tools) create some Mesh copies of Sweep line.
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Put a wall in the scene.
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Rendering in V-Ray.
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Rendering.
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Some Photoshop magic.
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