Search
Cart
Sign in
  • offerCustomer zone
  • offerYour orders
  • offerEdit account

  • offerAdd project
  • offerLiked projects
  • offerView your artist profile

  • Dark mode

We care about your privacy

We use cookies to provide you with the best possible experience. They also allow us to analyze user behavior in order to constantly improve the website for you. The consent is voluntary. You can withdraw it at any time or renew it in Cookie settings on the home page. Withdrawal of your consent does not affect the lawfulness of processing performed before the withdrawal. Privacy Protection Policy
Accept all
Accept selection
Reject all

DE:Flicker Overview Reel

revisionfx 2014-01-09 08:26 article  > All

DE:Flicker by RE:Vision Effects is designed to smooth out annoying flicker and artifacts when shooting high speed or timelapse video.

DE:Flicker not only fixes flicker from artificial light sources but also handles flicker on multiple objects, even when those objects flicker at different rates. DE:Flicker also minimizes problems when shooting directly at light sources, causing them to "breathe" and change size when shot at higher frame rates.

DE:Flicker will also help transform your timelapse photography so that viewers watch the footage you intended them to watch and not the annoying pops that often accompany timelapse photography.

DE:Flicker handles the common problems of color shifts, exposure and other camera setting and lighting inconsistencies that may occur from frame to frame. DE:Flicker also tames the problems of clouds casting shadows at different places between frames, and performs well when objects appear or disappear from frame-to-frame.

More info on Re:Vision Effects De: Flicker page.

Author: revisionfx Editor: Michal Franczak
Tags: de:flicker
You may also like...
3D character models: when to use ready-made assets instead of custom designs

3D character models: when to use ready-made assets instead of custom designs

Working in CG and archviz often means balancing creative intent with production realities. Human presence can support scale, context, and clarity, but it also adds another layer of decisions. Ready-made 3D character assets help keep visual focus where it belongs without expanding the project scope beyond its real needs
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.