V-Ray Next for 3ds Max, update 2 introduces V-Ray IPR enhancements and V-Ray GPU updates to improve your workflow and let you quickly optimize your scenes. It's now easier than ever to render efficiently with Memory tracking reports and Debug Shading in IPR.
Feature list:
- V-Ray Cloud - Indirect light select modes support
- V-Ray GPU/V-Ray Cloud - Support for Substance 2 maps
- V-Ray GPU
Add support for VRayCurvature texture
Support for VRayDistanceTex
VRayALSurfaceMtl shader support
- V-Ray IPR - Overlay progress notifications in the Viewport IPR
- V-Ray/V-Ray GPU
Debug Shading with various modes during IPR
Hash map based light cache
Native rendering of Corona scatter instances
- V-Ray
Add V-Ray memory tracking support
Baking elements support for opacity map when doing projection baking
Implement barycentric mode in the VRaySamplerInfoTex
- VFB
Ability to do test renders at lower resolution
Add keyboard shortcuts for mouse actions in IPR
- VRayOSL - Implement the 3ds Max OSL shading graph support
- VRayToonMtl - Add V-Ray's Cel shader implementation support
- VRayVolumeGrid -
Add support for V-Ray GPU render elements: VRayNormals, VRaySamplerInfo, VRayZDepth, VRayVelocity, VRayGI, VRayDiffuseFilter, VRayShadows, VRayObjectID, VRayRenderID
Modulate or replace the Fire Opacity with a texture in "Use Own Opacity" mode
Read full changelog here.
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