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  1. Join Date
    Oct 2004
    Posts
    197
    #1

    The Red Giant

    Hi all,
    this is a rendering for Sardonic Studio's latest work, "Arrubiu, The Red Giant". Is the reconstruction hypothesis of an ancient building (XVI-XII sec. B.C.) of our island, Sardinia (Italy). Our work was to validate the archaeological thesys about the structure with the contribution of 3D technologies and produce a real time scene of the building and some photorealistic renders for the museum, a full cg trailer and a documentary.
    special thx for Giorgio, Lucia, Massimo, Daniele, Andrea and all Sardonic members

    Done with 3dsmax, maya, vray and vrayscatter.
    original res 6400x3050

    Full Cg and Documentary Trailer
    http://www.sardonic.it/video.html

    Real time screenshots
    http://www.sardonic.it/gallery.html



    Sardonic Studio
    www.sardonic.it


    LINK RESOLUTION 4000









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    Last edited by gerets; 2010-11-14 at 09:47 PM.
  2. Join Date
    Jan 2007
    Posts
    208
    #3

    amazing vegetation work!
    did you use particle systems or just v-ray proxys?
    and a very dull question: how do you do the birds flaying?
    Did you use evermotion trees?
    woow!
  3. #4

    beautiful job man! specially the modeling
  4. Join Date
    Dec 2004
    Posts
    1,378
    #5

    Great work Giannis!! I love the mood and the vegetation!! Congrats!
  5. Join Date
    Sep 2009
    Posts
    933
    #6

    thats just amazing man.. thanks for additional screens..
    Last edited by dollmaker; 2010-07-15 at 12:42 AM.
  6. Join Date
    Feb 2007
    Posts
    133
    #7

    well done gerets.

    I like it allot.

    Just for curiosity... what was the RAM use ?
  7. Join Date
    May 2007
    Posts
    571
    #8

    very nice and impressive work gerets....
  8. Join Date
    Feb 2010
    Posts
    52
    #9

    that must be the new multyscatter plugin, can tell more about plants , what kind are they , are they also from 3d rendering Icube or tehy are custom made . And can you explain the mapping of the ground pls.... great work !!
  9. Join Date
    Dec 2008
    Posts
    1,672
    #10

    looking very very cool!
    Impressive work!
  10. #11

    how did u scatter those trees and stone?plugin?or default?
    --
    Creating a virtual world

    www.rohitarora.co
    www.envisionators.com
  11. Join Date
    Oct 2004
    Posts
    197
    #12

    Thx Guys!

    Pabloazulito: I have used vrayscatter for distribution proxy...the birds are 3d dosch models.


    correntes: 12gb ram and I have had to divide the scene in two parts for the renders: up and down.

    Arh.Alexndr: the plants are evermotion n 52 or 58 (1,5mil poly X 6000 proxy), but only two models with vrayscatter texture for difference color. Other vegetation with xfrog and onyxgrass. For the mapping ground I ve used a texture made by me with real site photo ( top with aerostatic ball).

    rohitarora: I ve used "farragerets" technique for distribution stone and mapping of the red giant...eh eh... some screenshot will explain all (later).
  12. #13

    Quote:
    Originally posted by: gerets
    Thx Guys!

    ....rohitarora: I ve used "farragerets" technique for distribution stone and mapping of the red giant...eh eh... some screenshot will explain all (later).
    uhahahahahah... obviously "farragerets" is a trademark of sardonic studio!
    --
    _____________
    Sardonic Studio
    www.sardonic.it

    Thelos School
    www.thelos.it
    _____________
  13. Join Date
    Jun 2004
    Posts
    424
    #14

    Impressive work gerets!
  14. Join Date
    Jun 2010
    Posts
    42
    #15

    Wow fantastic stuff. Did archaeology at university so using 3D for this sort of stuff really appeals to me.

    How did you do the stone walls - with geometry or with a texture and V-ray displacement? Thanks!
    --
    http://www.visualhouse.co.uk/

    http://www.behance.net/CherryPicker/
  15. Join Date
    Jun 2010
    Posts
    196
    #16

    Really nice modeling and I like the illumination..

    However it is less pleasant to watch, because of overused sharpness effect, the image is so crispy that it doest give it a chance..
    Some post work could increase the final result of the BG transition..as you go far away even with the bright sky like this, you usually loose color..
    In your case all the perspective is the same...I really don't see any color transition from FG to BG...

    Of course some glow from the sky could add more smoothness to the horizon ...it just cuts the image in half so ruffly

    Anyway good job! really massive production..
    --
    VRay Online Training: www.VRayART.com
    VRay FREE BLOG: www.VRayGuide.com
  16. Join Date
    Sep 2009
    Posts
    2
    #17

    amazing..!!
    love your lighting & tree

    good lanscap 3d.
  17. Join Date
    Oct 2004
    Posts
    197
    #18

    ...thousand years after… begin the cultivations





    Last edited by gerets; 2010-11-14 at 09:46 PM.
  18. Join Date
    Oct 2004
    Posts
    197
    #19

    X CherryPicker: stone only geometry.

    XVrayGuide: oh yes but...I dont like to make postwork a lot...I have tried to make something with vray fog but the ram was out and the time was finish!!!
    thx again
    Last edited by gerets; 2010-11-14 at 09:46 PM.
  19. Join Date
    Oct 2004
    Posts
    197
    #20

    I ve created one tile 3d texture and with this object I ve traced the main shape of the construction(with ffd, bend and taper)...I have made all the important particular, like openings and incomes with reference photo and with unwrap uvw.... I have moved the mappings in order to avoid the repetition of 3d the texture... this technique is called farragerets... ...eh eh... sardonic studios trademark

    Last edited by gerets; 2010-07-16 at 08:23 AM.
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