Just for the record, some items were textured using Substance Painter, like brick walls, wooden and metal structures, stairs, floor, table & bench, swing frame and hanger, electrical boxes.
Also, my camera position and framing has been decided since day 1. Ok, maybe since day 10 or so, when I had the basic setup ready. My prime lighting too. There are plenty of test renders of the whole scene, some of which I'll be posting soon.
But for now, some more modeling and texturing assets.
Beer bottle (V-Ray RT render)
There are some previously modeled assets, like:
Telescope (see http://www.evermotion.org/vbulletin/...970#post409970)
Wolf Subzero appliances (I had previous renders of some, not all)
And some new too:
See you in my next post.
Here are some early tests (23 through 29 nov 2015) for framing, camera, basic lighting and volume light:
From december 3 to january 1st I decided the main architectural elements, landing in a final framing, composition, camera and lighting.
As you can see, I struggled to the very end with the stairs. I disposed of several types after testing them. In my idea; it was not supposed to be a center piece drawing attention to it, and the spiral one (very beautiful indeed) was all about it and an obstacle to my main concept: openness.
I chose a Warped spherical camera to give some wide coverage while providing movement to the scene.
Here are some references I used:
Next post, assembly and distribution of all models, extra lighting and rendering.
See you next post.
Last edited by cataco; 2016-01-18 at 10:44 PM. Reason: Too many attachments
Well, it's not the final entry yet, but almost. I just wanted to say that there's been some additional models, like my own Eames chairs (lounge, easy and office) that no self-respecting architect would do without, and a desk of my own design.
I also wanted to tell you that I decided to go with no DOF out-of-focus effect. Yes, I know it adds photorealism to the scene (it is, after all, an effect inherent to photography), but wide angle lenses, like the one I'm using in my scene (around 13mm), have large depths of field, and to get something out of focus in the first plane I´d have to force the focusing distance to absurd distances and the f/stop below 2.0. I tried it, but I decided to stay true to my photographer soul. Any photographer would know that it is unlikely to have anything out of focus in my scene using that lens, even at f/1 (no lens reaches f/1 in a 35mm SLR). Oh, and I wouldn't use the ZDepth post effect for serious work either. Phisically accurate results are awesome too.
I'm liking a lot my scene just as it comes out of the raw render, so I'm guessing post-production wil be short. Just a few enhancements (i.e. movie screen projection bleeding) and color corrections. I'll also be using V-Ray's own glow effect (VFB post) because it provides a good result. All volumetric light is cast into the the raw render, but I'm getting the atmospherics as a separate render element just in case it makes it more interesting working in post.
I'll leave you with the most recent test render:
I'll see you at the finish line, and good luck to you all.
Last edited by cataco; 2016-01-25 at 02:17 PM. Reason: typo
Finally, some tweaking in post production. Basically saturation reduction and surgical color correction. Some enhancements too. Here's a capture of the PS processing:
I'm sorry my PS is in spanish, but I think you'll get it anyway.
We were supposed to make "...a perfect loft, a space that you would like to live in...", hence the astronomy, the movies, the architecture, the library, the quotes, the garden, the playful setup and the warm feeling.
3rd party models:
Tree and bush models from 3DMentor and Forest Pack's own library
Books from model + model
Design Connected Gervasoni armchair (edited)
3rd party textures:
Siger Studio (some wood and cloth)
Bauhaus posters by niftygibbon on Devianart
London underground map from diagrams.org
Casablanca capture from eater.com
Good luck to everybody.
Last edited by cataco; 2016-01-26 at 12:36 AM.