3dsmax: microb modeling
written by: Pawel "Kuciel" Kuciel,
09-08-2004
info@evermotion.org

I want to show you how create micro-organism like from microscope in realy easy way.






In first step we should create a sphere, and change it into Editable Poly.


Now when object is poly we can mark random polygons (but in pair 4 polygons) like in picture.


Extrude selected polygons, if you extrude it more then you will have longer tentacle.


Use Uniform Scale on selected polygons like in picture.


Extrude polygons one more time and use Uniform like in picture.


Do it again.


Extrude two times and use Uniform Scale.


Hit F9 and it should look like my render.


Create Target Camera.


Go to material Editor and create VRayMtlWrapper.




Click on base material, select VrayMtl and use this settings.


Click on diffuse and select Falloff, Click on Bump and select noise map(bump should have 60).


Set Falloff parameters like in picture.




Set Noise parameters like me.


Go back to VRayMtlWrapper settings nad use my settings.


Create big Tube and extrude it inside like in picture.


Duplicate your microb.


Open Rendering menu and use this settings.




Hit F9.
Enjoy.

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