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In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

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10. Your data will be automatically processed, including the form of profiling.
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OK

Making of a House on a Hill - Tip of the Week

Michał Franczak 2015-12-23 13:10 tutorial  > 3ds MAX  > texturing

Making of a scene 1 from Archexteriors vol. 26.

This exterior scene was made by Evermotion. It was set in 3ds Max and rendered in V-Ray. 

You can:

Click on image to enlargenr_AE26_001_cam001_PP_777.jpg

This if the final scene after post-production, as seen by the camera 1. All elements are 3d models. 
 

 

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Camera 1 - wireframe view.
 
 

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Final scene after post-production - camera 2, placed on the left of the scene.
 

 

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Camera 2 - wireframe view. 

 

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Final image after post-production - camera 3 is placed on a small hill, beneath a tree,

 

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View from camera 3 - wireframe.

 

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Camera 1 - view in 3ds Max viewport with material / object color off. 

 

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Camera 1 - view in 3ds Max viewport with material / object color on. 

 

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Overview of the scene. We made a big ground plane that surrounds our estate.

 

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Our 3d elements in the scene - house template, driveway, wooden fence, stairs and some props. 

 

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Ground mesh. We used VrayDisplacementMod for adding more curvature.

 

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Scene is lit by VraySun, settings on the right.

 

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Camera 1 (VrayPhysicalCamera) settings.

 

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Camera 2 (VrayPhysicalCamera) settings.

 

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Camera 3 (VrayPhysicalCamera) settings.

 

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Ground plane material.

 

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We used a turbosmoothed mesh to make a sand area.

 

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Sand - mesh. We placed VrayDisplacementMod here too.

 

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Sand mesh - close-up.

 

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Sand material is rather simple.

 

 

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And this is where we placed our sand area.

 

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All trees and foliage are proxies in our scene. Proxy - Eucaliptus on the right.

 

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We placed some nice, natural rocks to the right of the stairs.

 

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Stone material (VrayBlendMaterial).

  

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Stone material base - rock texture (VrayMaterial).

 

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Stone material coat - mossy surface (VrayMaterial).

 

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Stone material - VrayDirt settings.

 

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Stone material - rocky surface map.

 

 

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Stone material - moss bitmap.

 

 

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We used ProOptimizer to lower polycount of some rocks. Here you can see rock mesh with ProOptimizer on.

 

Click on image to enlargenr_ai26_s01__0020_Layer_26_796.jpg

And here is the mesh without ProOptimizer. Five times more faces!

 

Click on image to enlarge

nr_ai26_s01__0018_Layer_28_794.jpg

Water surface was achieved with modifiers - turbosmooth, noise and displacement.

 

 

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Basic mesh is very simple.

 

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Then we added turbosmooth modifier.

 

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And we displaced surface with Displace modifier with waves bitmap.

 

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This is our waves bitmap for first displace modifier.

 

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We added some noise on top.
 
 

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And finally, another displacement modifer for foam.
 
 

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Foam displacement map.
 

 

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Final preview in viewport.

 

 

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Our sky was simulated with this bitmap, placed as environment map in Enivornment and Effects panel.
 

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Environment and effects. Besides background sky, we also used fog.
 

 

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Another contribution to light in the scene - VraySky.
 

 

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Render settings.
 

 

Click on image to enlarge

nr_AE26_001_cam01_.RGB_color_778.jpg

Raw render from camera 1
 
 

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Photoshop stack of image from camera 1. It's not very complicated post-production. We used hue / saturation layer for desaturation (-40), then we increased reds with color balance layer, and used curves for more contrast and put Total Lighting layer on the top for more realistic lighting.
 

 

Click on image to enlargenr_AE26_001_cam001_PP_777.jpg

This if the final scene after post-production (camera 1).
 

 

Click on image to enlargenr_AE26_001_cam02_.RGB_color_780.jpg

Raw render from camera 2
 

 

Click on image to enlargecam_2_ps.JPG

Photoshop stack - camera 2. Color balance - more yellow, more red; desaturation (-22), increased contrast with curves layer (with a mask - we increased mainly right side of the image).
 

 

Click on image to enlargenr_AE26_001_cam002_PP_779.jpg

This if the final scene after post-production (camera 2).
 

 

Click on image to enlargenr_AE26_001_cam03_.RGB_color_782.jpg

Raw render from camera 3

 

 

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Photoshop stack - camera 3. Slightly increased saturation (+2), color balance - more greens, second color balance layer affects the sky (more blues), another hue / saturation layer desaturates sky, and the next desaturates ground.curves layer for more contrast.

 

 

Click on image to enlargenr_AE26_001_cam003_PP_781.jpg

This if the final scene after post-production (camera 3).

 

This exterior scene was made by Evermotion. It was set in 3ds Max and rendered in V-Ray. 

You can:

 

Author: Michał Franczak Editor: Michał Franczak
Tags: evermotion trees grass vol.26 archexterior dirt ae26 hill
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YAQUBBHAI 06:30:47  |  09-01-2016
Wow, amazing tutorial, superb. thanks for sharing. Bt i' av lil bit confusion, sRGB is ON or OFF ??? and what is the gamma value of file input and output and ovar all gamma ????