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In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
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OK

Making of big showroom

Michał Franczak 2015-08-06 12:47 tutorial  > 3ds MAX  > modeling

Making of the scene 5 from Archinteriors vol. 41 collection.

This interior scene was made by Evermotion in 3ds Max and V-Ray. It is a scene 8 from Archinteriors vol. 41. You can purchase this single scene or entire Archinteriors vol. 41 collection in Evermotion Shop.

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This is one of ten showrooms that are included in Archinteriors vol. 41 collection. It's large workshop / cloth design area with many light sources and props. There are many elements that can be reused in other scenes like notebooks, furniture, small props and realistic clothes.
 
 

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Scene visible through vray camera in 3ds Max Viewport.
 

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All geometry is enclosed in big building.

 

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Main room is surrounded by 6 empty "dummy" rooms.

 

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Close-up of main room.

 

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Floor was created with floor generator script. Main building has no walls, only wooden ribbing.

 

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The scene with object and material view enabled.

 

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The ceiling with holes for lamps.

 

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Ceiling material.

 

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Wooden ribbing.

 

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Wooden ribbing - single element.

 

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Close up of a wooden rib.

 

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Wooden rib - material.

 

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Floor plane.

 

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Floor material. At first it looks complicated, but it is not - it consists mainly of many bitmaps that are mixed together - the similar process that can be achieved in Photoshop. Material uses VrayDirt for making look old the floor. 

 

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VrayDirt settings.

 

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Falloff map settings. Falloff map controls Reflection in this material.

 

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In the middle of the room we have concrete pillars.

 

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Pillar material.

 

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Pillar material - VrayDirt map settings.

 

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Wooden furniture. Looks black in the viewport, it's light wood in render.

 

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Furniture material settings.

 

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Furniture material - VrayDirt map settings.

 

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Cloth model.

 

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Cloth material - simple diffuse map with bump.

 

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Cloth material - falloff map.

 

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We placed some props on the tables.

 

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Camera settings and placement.

 

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Camera.

 

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Lighting - many small light sources on the ceiling.

 

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Lamp model and Vray Light settings.

 

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Second Vray Light inside.

 

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Vray Light settings.

 

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Lamp model.

 

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Vray Light Lister.

 

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Big main light source in the middle of the scene.

 

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Render settings.

 

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Raw render.

 

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Photoshop stack. First, we sharpened the image (high pass 0.9), we added refract layer. Next four blur layers are blurring light. Lighting, GI and Specular layers add brightness to image. Color balance gets rid of yellow tint. We added contrast with Curves layer and decreased it a bit with Brightness / contrast layer.
 
 

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Final image after post-production.

 It is a scene 8 from Archinteriors vol. 41. You can purchase this single scene or entire Archinteriors vol. 41 collection in Evermotion Shop.

Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors showroom ai41 vol.41
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dollmaker 15:15:07  |  06-08-2015
Nice work :D
d7man2000 16:05:01  |  06-08-2015
No IES light for downlights? Is it better to go with regular standard spotlights? Table looks cool.
mbialecki 14:57:24  |  11-08-2015
Hi d7man2000! To be honest I cant find any difference between IES and SpotLight in projects like this one. Personaly I prefer SpotLights. I feel more cotrol when using it and more comfortable as well :) Both Lights are usefull similarly...