Evermotion Pass 10% Off - Get Instant Access to Thousands of 3D Assets

Check Plans

Information Clause

In accordance with the art. 13 section 1 and 2 of the European Parliament and Council Regulation 2016/679 of the 27th April, 2016 on the protection of natural persons, with regard to the processing of personal data and on the free movement of such data, and repealing Directive 95/46/EC (General Data Protection Regulation), hereafter RODO, I hereby inform that:

1. EVERMOTION S.C., 8 Przędzalniana Str., 15-688 Białystok, Poland is the Administrator of your Personal Data (APD)

2. Data Protection Inspector can be reached through e-mail: iod@evermotion.org

3. Your personal data are to be processed on the basis of art. 6 section 1 letter a, b and f of RODO in order to:
a) prepare, conclude and execute the agreement and for other purposes approved by you,
b) to execute the legitimate interest like marketing of products and the agreement, claim assertion or defence against claims resulting from the law regulations.

4. Entities entitled to the reception of your personal data may be the authorised public bodies; mail providers; providers of the services covered by the agreement; responsible for debt recovery, keeping the archives, document utilization, legal consulting, technical services, IT services and accountancy.

5. Your personal data shall not be transferred to the third country, nor to the international bodies.

6. Your personal data shall be processed within the period of the agreement and upon your additional consent until you withdraw it. APD shall keep the data for the period of any civil law claim execution connected with the agreement.

7. You have the right to demand an access to your personal data, to correct or to delete the data if there is no other basis for the processing or any other purpose of such processing or to limit the processing of the data, to transfer the data to another administrator and to raise objections to the further data processing if there is no legal basis for further processing and to withdraw any previous consent.

8. You provide the personal data voluntarily, however they are necessary to conclude the agreement. The refusal of providing such data may result in the refusal of the agreement conclusion.

9. You have the right to lodge a complaint to the Personal Data Protection Office when in your opinion the data processing violates the regulations of General Data Protection Regulation of the 27 April, 2016 (RODO).

10. Your data will be automatically processed, including the form of profiling.
11. You are obligated to forward above mentioned information to your representative, especially if you appointed this person in the agreement as the contact person or as the representative for the agreement execution.

OK

Making of modern office - Tip of the Week

Michał Franczak 2015-05-28 09:41 tutorial  > 3ds MAX  > texturing

Breakdown of this scene from Archinteriors vol. 40.

This interior scene was made in 3ds Max and V-Ray by Adam Zimirski / Evermotion. It is scene 4 from Archinteriors vol. 40. You can purchase this single scene or entire Archinteriors vol. 40 collection in Evermotion Shop. This scene is inspired by Adidas office in Shanghai.

Click on image to enlarge nr_AI40_004_PP_146.jpg

Final image after post-production. This is simple and quite small interior. Interesting things are: lighting panels on the left that are bending over the table and industrial ventilation pipes beneath the ceiling. Although the space is small, it is lit by many light sources.
 
 

Click on image to enlarge nr_AI40_004_wires_149.jpg

Wireframe view.

 

Click on image to enlarge nr_AE40s04_0039_Layer_1_134.jpg

3ds Max viewport. View from camera.

 

Click on image to enlarge nr_AE40s04_0038_Layer_2_133.jpg

View from the camera + wireframe. As you can see, we put Vray lights in the panels on the left, there is also light in the shape of "Office" logotype and many small lights in the ceiling.

 

Click on image to enlarge nr_AE40s04_0037_Layer_3_132.jpg

We placed our scene in a box with enviroment map.

 

Click on image to enlarge city_small.JPG

Small version of city map that is used by the box material. Original is 10000 pixels wide.

 

 

Click on image to enlarge nr_AE40s04_0036_Layer_4_131.jpg

Box has two light materials with maps of a city in base and reflect mtl slots of VrayOverrideMtl.

 

Click on image to enlarge nr_AE40s04_0035_Layer_5_130.jpg

Outside light is made with Vray dome. It uses HDRI texture.

 

Click on image to enlarge hdri_1.jpg

Blurred HDRI map in texture slot of Vray Dome light..

 

 

Click on image to enlarge nr_AE40s04_0034_Layer_6_129.jpg

Dome light Vray HDRI settings.

 

Click on image to enlarge nr_AE40s04_0033_Layer_7_128.jpg

Background plane material settings.

 

Click on image to enlarge nr_AE40s04_0032_Layer_8_127.jpg

Big VRay plane light - our additional blueish light source.

 

Click on image to enlarge nr_AE40s04_0031_Layer_9_126.jpg

Light panels in the interior.

 

Click on image to enlarge nr_AE40s04_0030_Layer_10_125.jpg

Light panels material settings.

 

Click on image to enlarge nr_AE40s04_0029_Layer_11_124.jpg

Light panels material settings, continued.

 

Click on image to enlarge nr_AE40s04_0028_Layer_12_123.jpg

Light panels material settings, continued.

 

Click on image to enlarge nr_AE40s04_0027_Layer_13_122.jpg

Light panels material settings, continued.

 

Click on image to enlarge nr_AE40s04_0026_Layer_14_121.jpg

We also made a light in the shape of the "OFFICE" logotype.

 

 

Click on image to enlarge nr_AE40s04_0024_Layer_16_119.jpg

Office light settings.

 

Click on image to enlarge nr_AE40s04_0025_Layer_15_120.jpg

Vray light lister.

 

Click on image to enlarge nr_AE40s04_0023_Layer_17_118.jpg

Camera settings. Small FOV, quite slow shutter (1/60s).

 

Click on image to enlarge nr_AE40s04_0022_Layer_18_117.jpg

Camera settings, view from behind of the camera.

 

Click on image to enlarge nr_AE40s04_0021_Layer_19_116.jpg

This Multi/Sub-Object material covers right wall, carpet and left wall. Currently selected material is right wall (with Office logotype).

 

Click on image to enlarge nr_AE40s04_0020_Layer_20_115.jpg

Left wall material settings with prominent normal bump map.

 

Click on image to enlarge nr_AE40s04_0019_Layer_21_114.jpg

Carpet material settings.

 

 

Click on image to enlarge nr_AE40s04_0018_Layer_22_113.jpg

Another version of wall material.

 

Click on image to enlarge nr_AE40s04_0017_Layer_23_145.jpg

Pipes beneath the ceiling - wireframe view.

 

Click on image to enlarge nr_AE40s04_0016_Layer_24_144.jpg

Pipes without wireframe. Pipes were modeled in 3ds Max, then exported to ZBrush and sculpted there. After that, we exported displacement map from ZBrush and used it in bump slot of VRay material.

 

Click on image to enlarge nr_AE40s04_0015_Layer_25_143.jpg

Pipes material. As you can see it uses quite complex bump settings - it mixes three different maps in bump map slot. It gives a look of thick, uneven paint surface on the pipes.

 

Click on image to enlarge nr_AE40s04_0014_Layer_26_142.jpg

Office table model.

 

Click on image to enlarge nr_AE40s04_0013_Layer_27_141.jpg

Office table material.

 

Click on image to enlarge nr_AE40s04_0012_Layer_28_140.jpg

Chair model is a complex one.

 

Click on image to enlarge nr_AE40s04_0011_Layer_29_139.jpg

Chair material (seat and arms).

 

Click on image to enlarge nr_AE40s04_0010_Layer_31_138.jpg

Windows - simple planes.

 

Click on image to enlarge nr_AE40s04_0009_Layer_32_137.jpg

Windows - glass material.

 

Click on image to enlarge nr_AE40s04_0008_Layer_33_136.jpg

Windows - frame material.

 

Click on image to enlarge render_settings_7.jpg

Render settings.

 

Click on image to enlarge nr_AI40_004_raw_147.jpg

RAW render. It actually looks quite good already, there is not much to do, we need only adjust it tonally.

 

 

Click on image to enlarge ps_layers.JPG

Photoshop layers. We used Curves layer to get rid of grey and change it to blue / green tint. then we put highpass layer to sharpen the image. ZDepth layer fill 11%, screen) enhances pipes details. It is limited by Color Fill 1 clipping mask (that is giving blue tint). TotalLight layer enhances overall brightness. On top of that we have Reflection layer.

 

 

Click on image to enlarge nr_AI40_004_PP_146.jpg

Final image after post-production. Thanks for reading! :)

You can purchase this single scene or entire Archinteriors vol. 40 collection in Evermotion Shop.

 

 

Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors office modern interior vol.40
You may also like...
Making of Archinteriors vol. 29 scene

Making of Archinteriors vol. 29 scene

Hi! My name is Piotr Mroz and I work in Evermotion. I would like to show You how I made one of our interior visualizations.
×

LEAVE A COMMENT

You need to be logged in to leave a comment. Don't have account? Register now.