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Making of Swedish kitchen

Michał Franczak 2015-02-11 09:53 tutorial  > 3ds MAX  > lighting

Behind the scenes of scene 1 from Archinteriors vol. 37.

This scene was made by Piotr Mróz from Evermotion and it is a part of Archinteriors vol. 37 collection - Swedish style home interiors. Swedish style bases on high-key lighting, bright surfaces, clean post-production and quasi-vintage props. You can buy this scene separately for €50 in Evermotion Shop or purchase entire Archinteriors vol. 37 collection (10 scenes) for €120.

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Final image after post production

 

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Wireframe

 

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Overview of the scene in 3ds Max viewport.

 

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External view - simple techniques - cylindrical background map, grass plane and V-ray Sun

 

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Grass material - simple V-ray material with single diffuse map

 

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The only correction was a bit of desaturation and slight hue shift.

 

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Original grass map

 

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Environment - a cylinder with V-ray light material

 

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Background map image

 

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We put background map in V-Ray light material

 

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There are two types of floor in this scene. Interior floor (grey in viewport) and terrace floor (light wood in viewport)

 

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Interior floor material is quite sophisticated - it is a blend of 3 V-Ray materials

 

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Interior / floor - base material

 

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Interior / floor - coat material

 

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Interior / floor - 2nd coat material

 

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Interior / floor - blend maps

 

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Terrace floor material is much simplier

 

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Interior is made of very simple mesh

 

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Wall material - just plain, white material.

 

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We put a lot of props in this scene. They are making it full of life and realistic.

 

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More kitchen props

 

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Table is set for breakfast

 

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There are four light sources in the scene. v-ray light lister shows three lights, because one of sources is instanced.

 

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First light (door behind camera)

 

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Second and third light settings

 

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V-Ray sun settings

 

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Camera settings

 

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Raw render

 

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Adobe Photoshop layers

 

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Again - final image after post production

 

Hope you find this tutorial useful! You can find entire collection in Evermotion Shop: Archinteriors vol. 37.

 
Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors 37 ai
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christop 17:03:12  |  16-02-2015
what is the procedural map on the backsplash tiles. Did you have to map tit individually or is there a script for tiles ?
dr_After 08:35:29  |  26-02-2015
The map is procedural noise. Tiles were replaced manually while unwrapping.
waqa 09:48:06  |  17-03-2015
can you share the models that you used in this scene Mail Me ( mwbsab@gmail.com ) please i need them ...