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Making of Old Restaurant - Tip of the Week

Michał Franczak 2014-10-17 14:25 tutorial  > 3ds MAX  > modeling

A lot of greenery, sunshine and the lazy afternoon made in 3ds Max and V-Ray.

This scene was is included in Archexteriors vol. 22. You can order this collection in Evermotion Shop. This scene was modeled and set with 3DS Max and rendered with V-Ray (check V-Ray price!).

Click on image to enlarge 00_AE22_005_PP_nr_1452.jpg

This is the final image after post production.

 

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Wireframe

 

Scene setup

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View from camera

 

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The main part of the image is old building. Beneath the arcades we placed some restaurant tables, umbrellas and chairs. The scene is lit by VraySun.

 

Click on image to enlarge 04_ae22_5_0048_Layer_3.jpg

The detail - balcony.

 

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Isometric view.

 

Lighting and environment

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Close-up

 

Click on image to enlarge 07_ae22_5_0045_Layer_6b.jpg

The detail in the wall.

 

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Scene overview. VrayPlane is used for infinite plane. Behind the buildings we placed an arc with the sky map.

 

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Camera settings.

 

Click on image to enlarge 10_ae22_5_0042_Layer_10.jpg

VraySun settings.

 

Click on image to enlarge displacement_sm.jpg

We used displacement modifier on building.

 

 

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Building material is a multi material. It consists of three VrayMaterials. Submaterials are used for different elements of the building.

 

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First VrayMaterial settings.

 

1_map_building.jpg

Diffuse map for building wall.

 

 

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First VrayMaterial settings continued (maps).

 

 

Materials

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Second VrayMaterial settings.

 

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Second VrayMaterial settings continued (maps).

 

Click on image to enlarge 16_ae22_5_0036_Layer_16.jpg

Restaurant chair - rather simple model.

 

Click on image to enlarge 17_ae22_5_0035_Layer_17.jpg

Material of restaurant chair seat.

 

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Material of restaurant chair seat (maps).

 

Click on image to enlarge 19_ae22_5_0033_Layer_19.jpg

Balcony door.

 


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Balcony door material.

 

Click on image to enlarge 21_ae22_5_0031_Layer_21.jpg

Balcony door material maps settings.

 

Click on image to enlarge 22_ae22_5_0030_Layer_22.jpg

Balcony railing.

 

 

Click on image to enlarge 23_ae22_5_0029_Layer_23.jpg

Balcony railing material.

 

 

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Balcony railing material maps settings.

 

 

Click on image to enlarge 25_ae22_5_0027_Layer_28.jpg

A plant in the front of image.

 

 

Click on image to enlarge 26_ae22_5_0026_Layer_29.jpg

Plant material is multi material with three VrayMaterials that slightly differ (color variation) which makes the plant leaves more natural.

 

Click on image to enlarge 27_ae22_5_0025_Layer_30.jpg

Plant material - upper and lower maps are slightly different.

 

 28_ae22_5_0024_Layer_26.jpg

Ground plane below plants is a little elevated.

 

Click on image to enlarge 30_ae22_5_0022_Layer_31.jpg

We scattered plants from Archmodels 124 on this plane using Scatter modifier.

 

Click on image to enlarge 31_ae22_5_0021_Layer_32.jpg

We also used ProOptimizer.

 

Click on image to enlarge 32_ae22_5_0020_Layer_33.jpg

Tree is smoothed editable poly.

 

 33_ae22_5_0019_Layer_34.jpg

With and without turbosmooth (GIF animation)

 

Click on image to enlarge 36_ae22_5_0016_Layer_37.jpg

Leaves are simple planes with opacity maps.

 

Click on image to enlarge 37_ae22_5_0015_Layer_38.jpg

Leaves material is 2-sided VrayMaterial.

 

Click on image to enlarge 38_ae22_5_0014_Layer_39.jpg

Leaves material - side 1.

 

Click on image to enlarge 39_ae22_5_0013_Layer_40.jpg

Leaves material - side 1 (maps).

 

Click on image to enlarge 40_ae22_5_0012_Layer_41.jpg

Leaves material - side 2.

 


Click on image to enlarge 41_ae22_5_0011_Layer_42.jpg

Leaves material - side 2 (maps).

 

Render settings

Click on image to enlarge 42_ae22_5_0010_Layer_43.jpg

Background arc material.

 

Click on image to enlarge 43_ae22_5_0009_Layer_44.jpg

Background arc material uses map of sky in diffuse slot map.

 

 

Click on image to enlarge 44_ae22_5_0008_Layer_45.jpg

Sky map of background arc.

 

2_sky_color.JPG

Sky map.

 

Click on image to enlarge 45_ae22_5_0007_Layer_46.jpg

We also put VraySky in Environment Map slot.

 

Click on image to enlarge 53_RENDER_SETTINGS.jpg

Render settings.

 

Click on image to enlarge 54_AE22_005_raw_nr_1451.jpg

Raw output.

 

Click on image to enlarge 56_ps_stack.jpg

Photoshop stack.

 

 56_ps_stack.jpg

Post production - GIF animation.

 

 

Click on image to enlarge 57_pp_1.jpg

At first, we applied Curves, brightening middle tones.

 

Click on image to enlarge 58_pp_2.jpg

Another Curves layer adds a bit of contrast to image.

 

Click on image to enlarge 59_pp_3.jpg

We compressed blacks a bit with Levels.

 

Click on image to enlarge 60_pp_4.jpg

Desaturation.

 

Click on image to enlarge 61_pp_5.jpg

More contrast.

 

Click on image to enlarge 62_pp_6.jpg

More contrast again.

 

Click on image to enlarge 00_AE22_005_PP_nr_1452.jpg

Final image after post production!

Hope you enjoyed it! Thanks for reading! :)

Author: Michał Franczak Editor: Michal Franczak
Tags: vray restaurant old 3dsmax v-ray Sun
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ronskig 03:02:40  |  19-10-2014
Except for the sky, the raw image looks more realistic than the post produced one. Another case of over doing it in PS.
Aip Wong 22:01:03  |  05-12-2014
wooww amzing tutorial it's like real