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Making of City Corner - Tip of The Week

Michał Franczak 2014-10-03 12:43 tutorial  > 3ds MAX  > modeling

This scene comes from Evermotion Archexteriors vol. 24.

This scene was made by Michal Horba from Evermotion and it is included in Archexteriors vol. 24. You can preorder this collection in Evermotion Shop for introductory price €90 (till October 7). This scene was modeled and set with 3DS Max and rendered with V-Ray (check V-Ray price!).

Click on image to enlarge 00_FINAL_nr_2803.jpg

This is the final image after post production.

 

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Wireframe

 

Scene setup

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View from camera

 

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This scene is pretty heavy so it was necesarry to use layers. Thanks to them it is possible to quickly navigate this scene.

 

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A "template" building. Archexteriors vol. 24 is a collection of template scenes. In each scene we put template building that uses VrayEdgeTex with opacity set to 70%. You simply replace it with your own model and everything else is already in place, correctly lit and textured.

 

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Material of template building - a simple VrayEdgeTex material.

 

Lighting and environment

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Overview of the scene. There is a main plane with buildings surrounded by cylindrical and dome objects that are used for environment / sky and dome light and target direct light for lighting system.

 

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Cylindrical plane has a VrayLightMaterial with a texture that simulates far environment / horizon. Cast shadows = off, not visible to GI.

 

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Dome with VrayLightMaterial acting s a sky, not casting shadows, not visible to GI.

 

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Target Directional Light imitating sun

 

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Dome light, giving overal lighting of the scene.

 

Camera settings

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Camera settings

 

Materials

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The most effort was put into buildings on the right of template building (hidden in this image).

 

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The building next to template building with staircase. Let's call it "building 1".

 

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The staircase is quite detailed as for model that is quite far from the camera.

 

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Stairs - close up.

 

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Material of the building 1 consists of base material and two coat materials that are blended with VrayDirt map.

 

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Building 1 - base material settings

 


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Building 1 - base material maps settings

 

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Building 1 - coat 1 material settings

 

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Building 1 - coat 2 material settings.

 

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Building 1 - VrayDirtMap Settings

 

 

Click on image to enlarge 18_nr_2764.jpg

Staircase material (rusty steel) consists of one base and one coat material.

 

 

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Staircase - base material settings

 

 

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Staircase - base material maps settings

 

 

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Staircase - coat material settings.

 

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Staircase - coat material maps settings

 

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The building behind the building 1, let's call it "building 2" with a billboard on its side.

 

Click on image to enlarge 24_nr_2771.jpg

Billboard - close up

 

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Billboard material. Diffuse map is set to 100%, bump map is set to 30%.

 

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Building facade material.

 

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Building 2 - base material settings

 

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Building 2 - coat material settings

 

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Building 2 - coat material maps

 

Click on image to enlarge 31_nr_2778.jpg

Building 2 - coat 2 settings

 

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Building 2 - VrayDirtMap parameters

 

Click on image to enlarge 33_nr_2780.jpg

Asphalt has a very sophisticated material, because it has to take dirt, stripes and puddles into account. There is one base material and six coat materials. It could be done simplier (separate objects or alpha masks), but we decided to put everything in one material.

 

Click on image to enlarge 34_nr_2781.jpg

Base material settings.

 

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Base material settings (maps)

 

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Coat 1 settings.

 

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Coat 1 - maps

 


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Coat 2 settings

 

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Coat 2 maps

 

Render settings

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Render settings

 

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Passes

 

 15_levels_sky_nr_2668.jpg

Post production in Photoshop (GIF animation)

 

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Photoshop stack

 

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Adjustment layer - levels (to add a bit more contrast).

 

Click on image to enlarge pp_hue_saturation.JPG

Adjustment layers - hue / saturation. we desaturated image a bit.

 

Click on image to enlarge 00_FINAL_nr_2803.jpg

Final image after post production.

Hope you enjoyed it! Thanks for reading! :)

 

Author: Michał Franczak Editor: Michal Franczak
Tags: archexteriors city exterior usa vol.24 ae24
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d7man2000 16:53:20  |  03-10-2014
Can you guys make rendering without a Vray Camera? (only with standard Camera and Standard direct light) I never liked Vray Camera. When I go take pictures in real life I always have it set to Automatic and take great photos. Before Vray camera was introduced, rendering were amazing too. I would like to buy a similar set but with a standard Direct light and standard camera, still in 2.2 gamma. by the way, amazing renderings. Quality feels a little different from a previous set (Miami renderings). Miami renderings looked more realistic in my opinion, what is different? It looks like every set has a different feel. but this set is realistic enough and a lot of work and detail beyond of most people can do. Congratulations to Polska team.
mikeeho 22:56:52  |  03-10-2014
the author is different, his approach and skills.that is the main difference.as for vray camera issue- it is really a natural thing to use vray's camera when working with vray:) it is a part of vray system so I think not using it would be like shootinh your knee. you can do a render without it but why?
d7man2000 23:41:47  |  03-10-2014
Thanks for a reply mikeeho. I just don't like using Vray Camera. I need an "automatic" camera without tweaking exposure, shutter speeds. I started using Vray before Vray camera was introduced, I never got used to it. I found a good flow between SketchUp - 3dsMax where I model everything in SketchUp and import into 3dsMax. Then I can bring cameras ( I don't want to convert into vray cameras). I discovered a good way to: convert materials from sketchup to vray and to save vray metarial library I can go back to SketchUp at any time and make the changes, then I import an updated model and materials are already applied (this saves a lot of time), it is a good flow. SketchUp is still a winner when time is an issue to get a model design right before jumping into rendering. When someone has lots of time, it is a different story but when time is limited. It is a different situation. I need the most efficient way to get things done with gamma 2.2, Standard Sun Light, Standard camera. (no extra steps with converting Standard camera to Vray camera) Look at ArchInteriors Vol.1 - those renderings where amazing (different setup, old different gamma - 1.0, no vray camera) and most import file sizes were really small ( less crashes and headaches)
peterx 14:06:52  |  06-10-2014
A quick question, the dome, is just a half a dome as shown above or is the entire scene inserted within a dome and then rendered?
bartb007 00:29:00  |  05-10-2016
Hi, can you or anybody explain how to put road material on street model ? i was try to understand that in archexterior vol20 scene 002 but cant find any simple answer how to do that. there isn't any uvw mod. when i'm trying applay in my model i got marks on all over model. many thanks for help regards