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Making of Asian Room

Michał Franczak 2014-09-04 13:20 tutorial  > 3ds MAX  > modeling

Learn how we setup lights, materials and render settings of this moody Archinteriors vol. 28 scene.

This scene is included in Archinteriors vol. 28 collection, which is available in Evermotion Shop. This scene was modeled and set with 3DS Max and rendered with V-Ray (check V-Ray price!).

668_400_AI28_1.jpg

 

Click on image to enlarge AI28_01_PS_nr_2421.jpg

Final image of moody wooden room

 

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Wires and clay

 

 

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Wireframe, camera and lights

 

 

Click on image to enlarge ov_1_nr_2419.jpg

View from camera

 

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Overview of the scene. Two main distinctive features that make this scene great are: 1) a high quality wood material that is used for floor, walls and ceiling and 2) a couple of carefully placed VrayLight sources that we used to achieve warm and cosy look.

 

 9B_gamma_nr_1951.jpg

As usual, we use Gamma 2,2.

 

9D_units_nr_1967.jpg

...and metric units system.

 

9E_system_units_nr_1965.jpg

 

 

Click on image to enlarge camera_nr_2417.jpg

Camera settings

 

Click on image to enlarge light_1_nr_2416.jpg

One VrayLight was put behind the camera

 

Click on image to enlarge only_lights_nr_2411.jpg

There are 8 lights in this scene, (not counting VrayLight Materials)

 

 

Click on image to enlarge light_2_nr_2414.jpg

Two lights that are placed in front and behind the shelf are the most important in this scene. Settings of the first light on the right.

 

 

 

Click on image to enlarge light_3_nr_2413.jpg

Notice that both lights don't affect specular or reflections, only diffuse

 

Click on image to enlarge small_light_nr_2410.jpg

Small lights are put into halogens lamps. Settings on the right.

 

 

Click on image to enlarge side_light_nr_2409.jpg

Settingss of side light on the right

 

Click on image to enlarge floor_blendmat_nr_2408.jpg

Floor material is the most important material in the scene. It is used not only for floor, but also for walls and ceiling joists. It is a VrayBlend Material that consists of two layers.

 

Click on image to enlarge floor_base_nr_2407.jpg

Floor - base material settings

 

668_400_AI28_2.jpg

 

Click on image to enlarge floor_maps_nr_2406.jpg

Floor - base material maps settings

 

 

Click on image to enlarge floor_coat_nr_2405.jpg

Floor - coat material settings

 

Click on image to enlarge chickens_nr_2426.jpg

Paper bird-lamps

 

 

Click on image to enlarge chickens_blend_nr_2425.jpg

VrayBlend Material of paper birds that are populating the shelf

 

Click on image to enlarge chickens_base_nr_2424.jpg

Paper bird lamps base material (VrayLight Material)

 

Click on image to enlarge chickens_coat_nr_2423.jpg

Paper Birds - coat material settings

 

Click on image to enlarge chickens_coat_maps_nr_2422.jpg

Paper birds coat material - maps settings

 

Click on image to enlarge light_translucent_nr_2431.jpg

There is another light source on the floor - a lamp standing on the left. Above you can see its material settings. It is VrayBlend material which consists of VrayFastSSS2 and VrayMaterial

 

Click on image to enlarge light_translucent_sss1_nr_2430.jpg

Lamp - VrayFastSSS2 settings

 

Click on image to enlarge light_translucent_sss2_nr_2429.jpg

Lamp - VrayFastSSS2 settings (continued)

 

Click on image to enlarge light_translucent_coat1_nr_2428.jpg

Lamp - coat material settings

 

Click on image to enlarge light_translucent_coat_map_nr_2427.jpg

Lamp - coat map settings

 

Click on image to enlarge rgb_nr_2433.jpg

RAW render - RGB output

 

Click on image to enlarge render_settings_nr_2434.jpg

Render settings

 

Click on image to enlarge Untitled_nr_2436.jpg

Adobe Photoshop - post production layer stack

 

 

Click on image to enlarge pp_nr_2432.jpg

The final image with post production. PSD file is included with this Archinteriors scene.

 

668_400_AI28_3.jpg

Thanks for reading! Please, leave your comment if you have any questions.

 

Author: Michał Franczak Editor: Michal Franczak
Tags: room wood asian makingof archinteriorsvol.28
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mbialecki 12:12:43  |  05-09-2014
nice lighting
xxEdsonxx 18:59:47  |  05-09-2014
this is one of the most beatiful 3d scenes i've ever seen, nice work
18:14:59  |  26-09-2014
I have one question, is there any script/program for distributing randomisly floor material - each plank is different, i know how to do it by hand with uv map but it would take a while. Is there any faster way?