Making of Modern Office Space

Michal Franczak 2014-07-18 14:27 tutorial  > 3ds MAX  > modeling

Breakdown of scene 5 from Archinteriors vol. 33 collection

It is a breakdown of a scene that presents modern office space located in a loft. The scene was made by Michał Horba from Evermotion and it is a part of our newest Archinteriors vol. 33 collection available in Evermotion Shop. 

668_400_AI33.jpg

This scene was modeled and set with 3DS Max and rendered with V-Ray (check V-Ray price in our shop).

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This is final image after post production

 

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Wireframe

 

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View from camera

 

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Overview of the scene. You can see background plane with Vray Light material with texture and 12 plane lights in a windows. for sunlight simulation we used Target Directional Light.

 

5_GAMMA.jpg

Gamma set to 2.2

 6_UNITS.jpg

Units

 

7_SYSTEM_UNITS.jpg

System units

 

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Windows were made on modular basis.

 

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One window element that was cloned in the scene

 

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VrayPhysicalCamera with some standard settings

 

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Floor material is quite sophisticated - it is a blend material with two coat materials, one blended with VrayDirt Map and the second blended with Bitmap

 

668_400_AI33_2.jpg

 

Click on image to enlarge 11_FLOOR_OVERVIEW.jpg

Overview of floor material

 

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Floor base layer is rather standard - it uses two mixed maps for diffuse map and maps for controlling glossiness and bump

 

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Floor coat layer

 

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Floor coat 2 layer

 

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Blending maps - Vraydirt and bitmap

 

Click on image to enlarge 16_FLOOR_BASE_MAPS.jpg

Floor base layer maps

 

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Floor base layer settings

 

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Floor coat 1 layer settings

 

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Floor coat 2 layer settings

 

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Wall material overview - it is also made from a base material and two coat materials

 

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Wall base material settings

 

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Wall coat material settings

 

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Wall coat 2 material settings

 

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VrayDirt parameters

 

Click on image to enlarge 25_VRAY_LIGHT.JPG

We used a VrayLight as a material of background plate

 

Click on image to enlarge 26_BACKGROUND.JPG

And here you can see the background object

 

Click on image to enlarge 27_WINDOW_LIGHT.JPG

We put 12 VrayLights in windows. settings are on the right

 

Click on image to enlarge 28_TARGET_LIGHT.JPG

Target Directional Light settings

 

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Render settings

 

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Render element: VrayReflection

 

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VrayRefraction

 

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VraySpecular

 

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VrayZDepth

 

Post production in Photoshop

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Raw render

 

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Post production - sharpening and curves

 

Click on image to enlarge PP3_REFLECT.JPG

Added reflections layer

 

Click on image to enlarge PP4_SPECULAR_AND_BLOOM.JPG

Added specular and bloom layer

Click on image to enlarge PP5_EXTRA_DIRT_AND_WINDOW_BLOOM.JPG

Added extra dirt and some bloom in windows

 

Click on image to enlarge PP6_COLOR_CORECTION_AND_MASK.JPG

Color correction. We also added a few layers that make floor glossiness more interesting

 

Click on image to enlarge PP7_PHOTOSHOP_STACK.jpg

Our final Photoshop layers stack. Photoshop file is included with the scene.

 

Click on image to enlarge 1_AI33_005_PP_copy.jpg

Final image. hope that you enjoyed this tutorial. If you have any questions, please, write them in comments.

 

 668_400_AI33_3.jpg

 

Author: Michal Franczak Editor: Michal Franczak
Tags: makingof 3dsmax photoshop archinteriors vol.33 scene5

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3dfanatik07:43:38  |  26-09-2014
Hello! In vray light stands skolight portal, from which it operates? you put hdri card in the environment?

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