Making of the weed way

Yones Bana 2014-02-18 09:56 tutorial  > 3ds MAX  > rendering

My name is Yones Bana and I am excited to share in this tutorial a making of the weed way that I recently completed.

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This is how the finished image came out. All the scene was created in 3ds Max and V-Ray. Postproduction was done in Photoshop. In addition I used Rock Generator and Terrain conformer scripts in this scene.

 

Modeling

As previously mentioned the rocks were made with Rock Generator script. Download Rock Generator here. From the customize menu, select Max script and Run script then run the script that you downloaded.

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 Press "create" button to create a rock in center of scene. Play with parameters to get the desired result.

 

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I created three different rocks, you can use FFD modifier to deform each rock individually.

 

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Road surface. I used Arc and Outline tools in edit spline, then converted it to editable poly and with the FFD modifier made it a little steep.

 

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Place the road object on top of rock.

 

Now the scene is ready for using Terrain conformer script, you can download this script from here.

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Working with this script is very simple, just specify road and terrain (rock)

 

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Finally click on conform terrain

 

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From Create > Geometry > AEC Extended, use Railing to build a fence around the road.

 

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Vegetation was created with Itoo Forest plugin. For this area I used a circle. Three models were used for variety of trees.

 

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Two trees were added manually to the scene.

 

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For the bush, I used four different models and for scattering I used Advanced painter. In addition to reducing the file size I suggest to use proxy.

 

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Complete the scene with some additional objects.

 

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For the environment I used a cylinder and deleted top and bottom faces. Then I added a normal modifier and created a vraylightmtl with a nice picture of sky and applied it to cylinder.

 

Materials

The most important material to the scene was rock and water. Rock material is simple. I used some proper textures for diffuse and reflect, and normal bump for bump.

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In Reflection part, set the refl. glossiness to 0.65 and check Fresnel reflection. For IOR use 4.

 

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For more natural look, use vraydisplacement modifier and uvw map with spherical mapping.

 

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For water surface I used varyplane.

 

Camera and Lighting

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I created a vrayphysical camera in a nice place and set the shutterspeed to 120. I also used Neutral white balance.

 

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To light up the whole scene I used Vraysky map for environment map.

 

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I put vraysun exactly in position of sun in the environment.

 

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Street light - I used a target spot.

 

Render setup

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Render setup

 

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This is a raw render

 

Post-production

Finally you can use your Elements and blending mode to achive better result. Then with some adjustments like Curves, Color balance, hue/saturation finish the job.

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All done!

 

Hopefully this was helpful. Yonas Bana.

 
 
Author: Yones Bana Editor: Michal Franczak

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Dennis leu12:56:19  |  18-02-2014
awesome pro
frank118:02:54  |  18-02-2014
NiNice work
Piash18:07:54  |  20-02-2014
Nice ... & thanks a lot
1252366607:36:11  |  21-02-2014
Very nice
proto13:24:23  |  24-02-2014
Thanks for the great tutorial. I have a problem with lighting. I place a cylinder same way you did. And then place a vray sun. Problem is vray sun does no effect.Scene is ligting only with vray light material (cylinder). Can you help?.
Yones19:48:43  |  24-02-2014
thank all. your sun must ne inside the cylinder or you can exclude the cylinder in vraysun.
aremrsh21:48:18  |  25-02-2014
Very. Good faghat ghesmate material rock to nafahmidam?
proto15:48:30  |  27-02-2014
Thank you Yones. I excluded the cylinder and everything is just fine. Thank you again for the tutorial.
RAIT.kz06:20:16  |  28-02-2014
Hi, Yonas! Very good work! We translate your lesson in Russian language! Link here - http://rait.kz/ot-i-do/sozdanie-pribrezhnogo-pejzazha/ We Hope you do not mind this. All your copyrights are reserved.

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