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Making of Fifth Avenue in NYC

Gilvan Isbiro 2014-01-21 10:52 tutorial  > 3ds MAX  > modeling

Gilvan Isbiro shows how he made his "Fifth Av." visualization.

The idea of make this picture started when I was working on my "Davis street". (Read the tutorial "Making of Davis street"). I was searching for reference materials for cars, streets, lights and other stuff and then I found this picture:

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Reference image

 

It interested me, so I decided to recreate this scene in 3d. I started gathering more references of this place, to have as much details as possible to get nice materials and lighting.

 

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Final work

 

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Reference images

 

I used the main reference image as the background image of my scene. I started positioning some boxes to block-out the buildings in the scene. To learn about the details of the buildings I used Google Street view.

 10_5.jpg

Google Street View of the 5th Av.

 

I modeled manholes and surroundings, I used a displacement map to achieve uneven street surface.

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Modeling street surface

 

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Modeling manholes

 

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Modeling stage

 

To make the street, I separated the model into two, because I wanted to use two kinds of textures - one in high resolution and one in low-res.

Click on image to enlarge 16_4.jpg

Street texture

 

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Street texture

 

I modeled manholes areas to make them look old and damaged.

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Manholes

 

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Manholes

 

Put some leaves on the street to make it look natural.

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Leaves

 

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Leaves

 

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Textures of buildings

 

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Textures of buildings


For street surface material I used a mix and put in the diffuse Color 1. Road texture was created in Photoshop. I applied a color correction, made it darker, copied to Color 2 and also make some color corrections. Then I put a map in MIX Amount.

Click on image to enlarge 24_2.jpg

Street material

 

Click on image to enlarge 25_2.jpg

Street material: Reflect , glossiness and bump settings

 

Click on image to enlarge 26_1.jpg

Making blend material

 

I placed the stuff I just made in a blend with the material 1 and Material 2, increased the reflection and left only the diffuse map and deleted others (bump,reflect,Rglossiness). I masked it with a separate map to get some puddles on the street surface.

Click on image to enlarge 27_2.jpg

I used Vray to light planes around of the environment

 

Click on image to enlarge 28_1.jpg

I also put some lights inside stores

 

Click on image to enlarge 29_1.jpg

Render settings

 

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Final work

 

Thank you very much for your reading and I hope you like this article. Good luck!

Author: Gilvan Isbiro Editor: Michal Franczak
Tags: nyc
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ericenmvt 11:38:33  |  21-01-2014
problem with your american flag (near sprint shop) ;)
barufinho 13:21:47  |  21-01-2014
Fala Gilvan...trabalhamos na Digital em São paulo. Blz garoto!? tá mandando muito bem! Parabéns
fasalkp 13:47:46  |  24-01-2014
Hi great job, How many days taken for full work?
mbialecki 11:40:42  |  09-07-2014
Nice work! I dont like haos on the ground (street looks like after earthquake, to much reflections, strips to wide)...but generally nice technique... good luck in next projects :)
Fabinho 14:50:36  |  09-07-2014
nice work!.. one thing that bothers me is the way you lit up your scene. The final image looks too lit up. I personally think lighting up your scene using an overcast cloudy HDRi with a hint of the direction of the light will make this scene much better and extremely realistic. My little two cents. Thanks... Nice work :)
Octaedro 16:29:38  |  09-07-2014
Great Job! congratulations Gilvan love textexturing!!