Making of House in Nada

Jungin Kim 2014-01-07 11:17 tutorial  > 3ds MAX  > modeling

3d modeling and rendering tutorial by Jungin Kim.

First of all, I am very pleased that I can present you the workflow that stands behind "House in Nada" / Fujiwarramuro Architects. I am the owner of RC1 Studio based in South Korea (POK: Republic of Korea) and New York (N.Y.).

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The structure is placed in a very narrow space.

 

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I modeled not only the main building but also those on the sides.

 

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Before starting the work, I searched Google web pages for elements which I could apply to the scene.

 

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Front view - cloudy, dry ground

 

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Angled view - cloudy, dry ground

 

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Front view - cloudy, wet ground

 

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Angled view - cloudy skies, wet ground

 

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I modeled also telegraph pole.

 

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Wall mapping. This is the work that I put the biggest emphasis. I mapped all walls of two wings of the main building. Result is good for this amount of work.

 

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Ground Map. Even though not all the details cannot be seen well in the final images, I made floor textures with high resolution

 

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Door material

 

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Light settings - nothing very complicated, but makes the job done.

 

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Raw render

 

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Postproduction

 

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Final work 1

 

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Final work 2

 

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Final work 3

 

You can see whole gallery here: House in Nada Fujiwarramuro Architects

 

 

Thank you very much for your reading to the end and you see more materials in our web site.

website : RC1-STUDIO.COM

Author: Jungin Kim Editor: Michal Franczak
Tags: house 3dsmax vray nada Jungin Kim rc1-studio

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gilhal12:25:12  |  07-01-2014
thank you so much for sharing your excellent workflow
Nowhite12:45:28  |  07-01-2014
Very good Job. Thank you.
kim jungin09:46:19  |  08-01-2014
Thank you!! evermotion :)
jms111ad04:56:58  |  09-01-2014
very good artist kim
aref3dsmax10:08:54  |  09-01-2014
great making of.thanks to you
DimoxxX16:03:36  |  18-01-2014
Thank you. great making of!!!
lane04:42:21  |  21-01-2014
thank you so much
nurix19:20:40  |  13-02-2014
very good work congratulations Thank You. very helpful

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