We are using cookies to give you the best experience on our site. Cookies are files stored in your browser and are used by most websites to help personalise your web experience. By continuing to use our website without changing the settings, you are agreeing to our use of cookies.Close
Making of Three Seasons and night
Introduction:
I would like to show you the process of creating my scene called "Three Seasons and night". I based on Norwegian architects RRA project "Villa Hesthagen".
The most imported thing was setting up the environment and creating realistic winter climate. The scene was created with 3ds max 2009 and V-Ray Render.
Modeling of buildings:
On the beginning I created few simple solids. Thanks this i could adjust the camera. The buildings are simple enough so
several basic blocks suffice perfectly.
Modeling of small tree:
Edit cylinder to fields and use chamfer, extrude, bevel and finally connect.
A D V E R T I S E M E N T
Modeling snow on the roof:
To create such snow you only need to have modified box and use Turbo smooth.
Modeling of terrain:
With snow was some more fun. First I have created plane (edited in to poly) and then moving polygons I formed a hill.
So now I can thickening the grid and get smooth shape hills with snow-covered effect. I have selected next polygons
in the grid area, the place where you can find the snow and drifts traces. After doing this we click in Detach to
separate plane and we will use some Turbo smooth options.
Using the tool Paint Deformation I sculpt dents and bulges. That give me a effect of snowdrifts. I used additionally Relax function (for smoothing) and
when the effect was for me satisfaction I corrected the scene too with Turbo smooth.
Snow Shader:
There are simple materials (only textures in Diffuse slot) so I don't show you how to create all shaders.
However I will show you how to create snow shader, the most importing thing in the scene...
So in Diffuse slot I inserted snow map (that was good tiling) and add to BUMP slot (value 70) a map with
shades of gray. Diffuse map blur I have setup on 0.1 and Bump blur slot was setup on 0.0.1.
Most important shader that I used in scene
Scene Lighting:
For lighting the scene I used a half sphere with imposed VrayLight materials.
Setting up VrayLight materials
Lighting interior of the building:
Setting up VrayPhysicalCamera:
Setting up Render
Posproduction in Photoshop:
In Photoshop I used Levels (Ctrl+L) to lighten and add more contrast in render.
On finish I used filters: Distort and Lens Correction (where I reduced Vignette Amount value to -10).
Thank you for reading my Making of Three Seasons and night... it would be very nice for me if someone take advantage from this article.
Send best regards "Jamiethomas".
Beautyful work!!! I Like your job. . . if you don't mind can you share your file work to me, because i'am very dificult to create a material and realistic scene. this is my e-mail ( aykutkzn@gmail.com ) I hope you'll give it to me. for your attention I say many thanks!!!
hi man your the best i vant remember it is very marvelous i proude you thx for your kindness that you let us know that thx alot my email is lahooti2002@gmail. com i like be freind with you i am from iran i dont know may be you dont like iran but anyway i love your job.
Beautyful work!!! I Like your job. . .
if you don't mind can you share your file work to me, because i'am very dificult to create a material and realistic scene.
this is my e-mail ( hollow_godric@yahoo.com ) I hope you'll give it to me. for your attention I say many thanks!!!
Was anyone able to successfully create the snow texture? I followed the tutorial using a snow texture from cgtextures but could not get the same photo-realistic result. If anyone has achieved a photo-real result please share how you did it. Thanks.
Very good work ! Thanks a lot for sharing it with us ! I don't want to abuse but could you explain us the spring scene with the nice grass ?
Thanks again !!!