In the modeling one of my friends, Koroljov Ilja helped me a lot (mainly with the ornaments - the hard part hehe).
We had to model everything from old photos.
Basicly everything is modeled
from primitives. Because of the symmetrical composition of
the whole room symmetry tool was mandatory in the modeling
process. As well as other modifiers like lathe, sweep. When
I start with a new part I usually draw the section of it
using a spline. I extrude it (or use sweep, lathe...) and
convert it into editable poly to be able to edit it
after.
The whole image as it is
looks like a very sophisticated scene but if you take a
closer look at things you will find that all the details
are pretty easy to model. I am not going to go deeply into
this part because of the reason I described above and
because the only interesting models are the sculptures
which are evermotion models. In general the modeling part
of the creation is the least interesting for me I must
admit. And this is the part in which I am the least
qualified in as well...
Texturing
This is going to be more fun (at least it was for me). Some of the interesting materials of the scene:
Sculptures:
Plastered walls:
Stone floor:
A D V E R T I S E M E N T
Lightning
I left lightning after materializing deliberately. I of course have set up a temporary lightning to see the
materials but it's finetuning is left for now. First to create the main ambient light with a vray plane that is slightly tilted in the
direction of the sun.
There are several other vray spheres with a radius around 2 meters, you can see the places of lights clearly.
For the sun I was using a vray sun.
Rendering
Nothing special here to mention.
Post Process
This is the original render:
First thing is some color balancing and exposure control. I go to image/adjustments/exposure and set the gamma
to 1,2-1,5. Now the image turned very bright and lost it's contrast. Don't worry! Now comes color balance. This time I wanted to create a
different mood. A darker, uncomfortable maybe even disturbing color tone. For this I used these settings:
Light bloom: right after this I make a new layer and make it the last one (pull it down to the bottom at the layer bar)
and paint it plain white. Now color select on our render with the white color and with a very small value of range. Now the brightest areas are
selected. I go back to our white layer and press ctrl+J to make a duplicate of the selection I made with only pure white color. I bring this
new layer to the very top and make a duplicate of it again. Now that we have two of them I apply a gaussian blur on one of them with a radius
around 1 and to the other I apply a gaussian blur with a radius of 7.
And finally here I added a lens flare effect with Knoll Light factory to the top with a magenta/blue color.
Here's the result so far:
Now the volume light from above. Make a new layer. Make this layer the first one! Select the desired area and paint it pure white! Now comes radial blur. Now get eraser tool with a really high radius and a 0 hardness and erase the bottom of it.
Set the layer to Overlay and decrease it's opacity to 30-40 percent. Duplicate the layer and set it on normal.
Now putting the girl there:
And here we are!
Only effects are left to do!
Depth of field: with Alienskin Bokeh plugin. Planar setup.
Chromatic aberration: done by using 55mm film tool. I tried to keep it as subtle as possible. I see a lot of images that are destroyed
by the abuse of these effects (and most of those images are mine...). My advice is that you do that too and keep it low.
Vignetting: again with 55 m film tool. Not much to write here. It is only a matter of taste I guess.
Film Grain: with NIK color effects' film effect tool. It is on a separate layer that is created automatically by the plugin. It is set to 75-50
percent and I use erase tool with a high radius and 0 hardness on 10 percent flow to clear it from where I don't need that much grain
(like from the pictures focus point, the gate and the girl).
I think its Absolutely Beautiful!! Uve put in a lot of hard work mann hats off to that :) thanks for sharing it too, people such as urself are a gr8 motivatation to all of us here.
amazing work my dear friend ... i really enjoyed looking at it .. could u please let us know how did ur friend model those ornaments from the main basic picture ?