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INTRODUCTION
I am happy to share the Making Of Story of my scene: Time under The Trees. I decided to make this series of images When I saw some photos of Toorak Residence in a book. I thought it would be nice to make different season images of a place inside forest, under trees. I changed some of the architectural forms, colors, and materials to a large or a small extent. The whole of Time Under The Trees was done in 3dsMax9 and rendered in VRAY.

ORGANISATION AND LAYOUT
My project consisted of images with different seasons and lighting so I needed to make
- variations of some models (like trees and ground),
- variations of some materials (wet and dry materials, dry leaves etc),
- variations of lighting.

So from the beginning, I tried to keep everything organised, named everything properly and used layers to organise things and grouped layers. I believe this is very important and saved me a lot of time.

First, I modeled the base layout of the concept and adjusted my camera point of view. This is a important step because I can adjust level of detail in my models according to how close they are to the camera. So I defined zones:
1.zones with high detailed models,
2.zones with medium detailed models
3.zones with less detailed models

or in other words, Foreground,Midground and Background.



MODELLING THE GROUND
Most of the models on this project are basic and simple, rectangular building parts. I modeled everything with editable poly and the basic tools such as chamfering, connect, extrude etc.

- Rocks:



- Little Stones:
I used a composite technique for the pebbles on ground:
- Foreground: Meshes distributed with ParticleFlow with higher density
- MidGround: Meshes distributed with ParticleFlow with less density + Displacement
- Background: Normal Mapping

First, I modeled few different little stones.


I converted these meshes into VrayProxy to save RAM. VrayProxy is an excellent feature of vray. Neil Blevins has written a very good tutorial about scattering objects in www.neilblevins.com After reading this tutorial, I decided to use a similar method.


A D V E R T I S E M E N T




MODELLING THE GROUND
Distribution with ParticleFlow:
I created a Particle Source. You can control all parameters of your ParticleFlow when you go into Particle View. I made a sphere as a helper object to scatter around the ground. This is essential to be able to use the proxy characteristic of my vraymeshes. Proxy objects loose their proxy charecteristic if they are scattered directly. I replaced this sphere meshes with proxied pebble models in the later steps.



ShapeInstance operator is to choose the particle geometry object. In my case it is the sphere. The PositionObject operator is to choose the emitter object. From birth operator, you can adjust the amount of particles. If you want to scatter different type of geometry, you can make a parent dummy object and link the child objects to this. In my case, this is not necessary.

ParticleBake Script and Baking the Particles Into Mesh: After distributing the spheres with the particle flow, I baked the particles into a mesh by using Bobo's BakePFlowToObjects script. By making this, all particles become a mesh so they can be replaced. You can find this very useful script in www.scriptspot.com



Replacing The Particles With VrayMeshes (proxy objects of little stones):
For this part, I used another great script ObjectReplacer by Neil Blevins. (www.neilblevins.com) I replaced all dummy spheres with the meshes. This steps were necessary to be able to retain the proxy characteristic of the scattered objects. Position, Rotation, Scale properties are adjustable.



POST MODELLINGG
After I made the models, I needed to make an organisation of the workflow for variations in models due to seasonal changes.
- I needed some falling leafs on the ground for autumn scene and the leaves.
- For same reason, on trees should be less compared to the summer scene.
- For the foggy scenes, I wanted to have the trees without leaves because they can have more effect in fog with a stylish silhouette.
- I wanted to put some water puddles for the "after the rain" scene.

So I started from the trees and made the variations of the same model with less leaves and with no-leafs. I saved these models to use as I progress with the project.

I used exactly the same method for the autumn scene ground. I just added a leaf mesh to the stone cluster and re-made all the steps.


Most of the other changes are in the texturing stage.

TEXTURING
I unwrapped most of the models. This give me the chance to paint textures as I want for every different light-rig.This is the most direct and easiest way for me as I have the full control over the textures. I was able to paint all the marks of time and weather on aged materials and I could also easily handled the leakages, holes, even could even paint the leakage going inside the hole in concrete and going out again or the handprint on glass.


















LIGHTING
I used different light rigs for all the different scenes.
Summer:
For the summer scene, I used a VraySun and VraySky with a VrayCamera with the exposure.






Fog:
This scene is only lighted with a white environment light. There is no GI in the scene, so it is not the Vray Environment Skylight but the 3dsMax Environment Light.

Rain:
I used IBL(image based lighting) for the Rain Scene. There is only one Vray Domelight mapped with a HDRI image in this scene.





Dusk:
Again one Vray Domelight and two sphere Vraylights for the interior and exterior lamps.



RENDER AND EFFECTS
I used almost the same render settings for all of the scenes except the fog scene. There is no Global Illumination in the fog scene. Here are the settings for the scenes.










Rendering Fog Effect:
I used the VrayEnvironment Fog for this effect. I rendered it as a seperate layer with a black-matte material in override and composited it later in post-production. You can view the settings below:




POST PRODUCTION
I used Photoshop for the post-production. These are the very basic steps such as:
- Curves and
- Color Correction and nothing special.

Rain Drops ON Glass:
First I painted a texture of black and white raindrops in Photoshop. Then I mapped this onto glass in max and made a render mask of this texture on glass. With this mask, I applied a couple of filters on glass and made the effect.





Thank you for all your feedbacks and comments about my work. I hope this tutorial answers the questions that have been asked about my workflow.
Best Wishes For Everyone :)

 
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comments
2012.02.03
Please give me a copy of MAX files? Thank you!jpzl129042@163.com
2012.01.22
Is there anyone for answering to me ? i have many question.
2011.12.24
perfect tut!!!can send to me the tutorial too?it ... I highly appreciated by me! (daphny88@hotmail.my)
2011.12.21
wow.. wonderfull. pls give me too... m.acar_01@hotmail.com
2011.11.10
God, how the water reflect the building...
2011.11.08
Superbe Pouvez vous le faire pour c4d Merci
2011.10.21
GREATE JOB
2011.10.17
Great job, would be appreciated if you send me entire file on nety@inbox.ru . Thanks a lot
2011.09.27
amazing work can you send me the entiere file to eedcr@naver.com congratulations and thanks!
2011.09.17
Amazing! Congratulation! can you give step by step tutorial too? And can you send my your materialas? My e-mail: adamdetka@wp.pl
2011.09.09
Your work is great!!! Would you be able to send me the max file ??? seangken@gmail.com thanks you very much
2011.09.04
great!!would you be able to send me this file?? jihun.kim39@gmail.com
2011.08.29
Would you be able to send the file to me please? bb6cc@163.com Thank you very much
2011.08.29
Please give me a copy of MAX files? Thank you! bb6cc@163.com Thank you very much!
2011.08.29
Please give me a copy of MAX files? Thank you! bb6cc@163.com Thank you very much!
2011.08.06
amazing work can you send me the entiere file to luizifer@gmail.com congratulations and thanks!
2011.06.29
very nice , tnx
2011.06.13
Could you tell me better system configuration to give better render! please help me!
2011.06.13
very nice work!
2011.06.12
Perfect Tutorial, very good. Can you send to 3dmax fire mail:jaychoupham@yahoo.com
2011.05.19
amazing! Would you be able to send the file to me please? wappler-s@gmx.de
2011.04.27
How to makeing the puddles? Can you help me and send the scene flie? (xuanwuji_yzp@sina.com) Thank you so much~ *^^*~~
2011.04.22
Great job..can you help me also..please..dunke69@hotmail.com
2011.04.18
ok...can send to me the tutorial too? berolino@libero.it ... I highly appreciated by me!
2011.04.15
can send to me the tutorial too? pickprooflemon1@gmail. this is what i been looking more. This is great. this could be a big help in my assignment. PLSPLSPLS highly appreciated! :D:D
2011.03.09
The Tutorial is not detail , can you give step by step tutorial?, i appreciate.
2011.01.27
Really super pls send me de scene file(emailbala87@yahoo.co.in)
2011.01.26
Perfect Tutorial, very good. Can you send to my e-mail (gabszuk@hotmail.com), please. Thanks in advantage...
2011.01.17
Give me***
2011.01.17
Hey , Your work is simply awesome! Anyway I made a my version of this image with only vue. Can you gave me the permission to post it on deviantart please ? I make a reference to this tutorial as an " inspiration " . Thanks in Advance!! Reponse to Azsharon83@hotmail.it . If you tell me yes, you will make me the happyest man in the world !! XD Thanks Again. P.S. This image is very beautiful.
2011.01.12
hi! perfect job (please tutorial) tekremciplak@gmail.com
2011.01.01
PDF Please. :)
2010.12.28
Can you give me materials ????... my email: ktstranmanhtrung@gmail.com or ktstrung_uce@yahoo.com.vn thanks very much
2010.11.19
very nice
2010.11.10
FANTASTIIC!!!! I saw your images in the gallery and therein had questions which I addressed in a personal email (no response) however just came upon this site which explains most everything so thank you. The trees were generated from?? So nice of you to provide this for all of us.........thanks!!
2010.10.30
SO NICE WORK .. WELL DONE ..
2010.09.24
Thank you. very nice www.boghcheh.org
2010.08.31
Великолепно !!!
2010.07.30
Great..........
2010.07.17
479869272@qq.com
2010.06.04
NICE...
2010.05.25
GRAZIE.
2010.04.30
oh my god. @@
2010.03.14
دستتون درد نکنه. خسته نباشین!
2010.03.03
no image, i wish you guys can make a video tutorial
2010.01.18
.pdf ,please !!! thnx
2010.01.06
so nice and thanks alot..how can i achieve to vray settings...i am a beginner :) please help me to improve my skills in max and animating my works...thank you
2010.01.02
mpnguyen143 - the roof is supported by the 75x150mm columns inset from the frame, best seen in the spring scenes. As explained this is an existing building and it works just fine. Great tutorial mate - really appreciate it. I'd love to see more tutorials from you.
2009.12.11
great .....
2009.09.19
congrats and a 1000 thanks for the tutorial. I try to do something similar, but the water puddles come out too dark. I have no fog color, I've set the reflection to low but still yours is very realistic. I don't have caustics enabled because when I enable them bright spots appear on other objects. Any suggestions on how to make the water puddles realistic?
2009.09.08
can't see pictures too! :(
2009.09.02
Very nice rendering but how do you support the roof? It seems to be floating and only having the glazing and the frame underneath...
2009.08.25
wonderful work..well done. but how did you do the pebbles?
2009.08.22
wonderfull work..really very nice..
2009.08.13
Plz, pdf version?!
2009.08.12
i can not see any photos ,,,,wahhhhhh..what to do
2009.08.03
wow, what an amazing image!!! Thank you for your wonderul tutorial.
2009.08.01
Great nice atmosphere, thanks for posting.
2009.07.16
Nice tutorial!but..can u share how to make the puddles?Thanks!
2009.07.15
yeah i have an same question about how to make the puddles, can u share.... good share! thanks!
2009.06.16
Thank so much im a student of architecture, and i need to congratulations for the time and to be generous for the new ones.
2009.06.03
Cant see any picture, is it normal...?
2009.06.01
I have a question, How did you make the puddles in the rain scene?.Could you show the settings and positions of the different lights?. Good job and thanks in advance.
2009.05.30
any pdf version
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