After these steps add meshsmooth modifier from modifier stack with iterations=2
Now its time to add two planes - one top and one from side - that will be our
lights emiters so - put two planes, and shellac modifier(amount 0:0) to both of them.
Look at the picture to see what I am talking about.
Now using the 'M' key on your keyboard open the material editor and make mw emiter shader:
Illumiant D65
Intensity about 600
Apply this shader for those two planes.
Hif F10, Go to Render - > Enviroment -> Enable Sky Dome
Add some camera on scene and import your piano model.
So far so good - now play with shaders to get nice render - I use mw-plastic with uv:0,2 and with bitmap in color slot on piano body - I also add the uvwmapp modifier for piano model because I want to strech my map and as we know - 3dsmax material editor tiling didn't work in maxwell so we must use uvwmap to strech it.
Ok so here's the finnal result:
Best Regards
Evermotion
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