Simultaneously with learning new tools and techniques, we get to know how to avoid a program crash, or a time-consuming rendering or modelling. Brian Smith strongly emphasizes, on each
page of the book, a need of effectiveness of our work: from time-saving use of select and transform feature, through preventing wasting time correct naming system, to reducing file
size instance comand.
The Author focuses on useful for architecture visualisators areas: for exapmle in "Modelling" part, Brian Smith presents most effective, for architecture visualisators, types of
modelling: spline, shape and mesh modelling. Avoids bringing up NURBS and patches, about what I'm a bit disapointed. Especially NURBS I find worth mention, as this method, used in
creating some objects, significantly speeds up both modelling and mapping process, what makes this technique very efficient. The author's choice of those three methods is directly
connected with 2D architectural drawing form, which mostly are imported from AutoCad.
Floor plan drawing in AutoCad.
"When creating architectural visualization, you will almost always work with drawings, that originate in a 2D CAD program..."
Time-saving scatter feature
The text is full of tips and tricks:
- making 3ds Max send you an e-mail with failure alert progress when your rendering brokes
- the Horizon option, helpful in creating vast exteriors works
- creating a 360-degree panorama using the Panorama Exporter tool
- typical rendering resolution, used for billboard, magazine advertisement or brochure
- standard animation resolution for North American TV, European TV, HD-DVDs or HD-TVs, Internet
I found "Animation" chapter very useful and interesting. Not only because you can find here huge amount of information, but also because of author's encouraging and amusing
recommendation. He says: "Animations offer sth unique that stills simply can't provide - a true sense of being immersed within a scene", "...if you show them [people] quality
animation, they will probably be left scratching their heads in amazement". This part surely covers basics of animation needed to create architectural visualization. You'll learn how
to place and move a camera, or animate elements in the scene: you'll be able to move, scale, rotate them using 3ds Max controllers.
Apart from this critical knowledge, Brian Smith shares with us some handy tips, as what focal length of camera lens he uses to create typical camera view, show the scene foreground,
or get wider angle to render small room.
The Clipping planes feature
Brian Smith let us know his opinion about 3ds Max 2008 new features:
- "Scene Explorer", that is very useful managing ojects tool, but, in author's opinion, requires second monitor
- "Viewport Shadows" that is presented as a long-expected feature, that significantly speeds up work
The new viewport shadows feature.
Worth mentioning is the forum created on http://3dats.com, where book's readers can ask questions to the author. Additional support is ensured via downloadable files, that some of the
tutorials in the book require.
To sum up, it's a great book for focused on architectural visualization people. Included in book methods will undoubtedly help to save a lot of time and show beginning of the way to
create photorealistic works. Following the author: "...with dedication and hard work, you too can vasty improve the level of your imagery". I highly recommend it.
Review of Brian Smith's latest book "3ds Max 2008 - Intermediate to Advanced" will appear soon.