From the top of the scene select all polygons ignoring bottom side is the place where particles
will ganerate snow.
Now create particles go to particle systems and pick PArray
Set all parameters like shown bellow :) be careful choose object-based emitter at the end - any
change might takes long time to update, make sure that yours tree is about 3,3 meters notice
that particle size is 0,022m if you make it in wrong size it might affect in owergrowed or to
small generated mesh
Create Mesher
Pick Object PArray
And wait antile it finish calculate, in my scene it take about 6h :) I know it's a lot! You can
optimize this by decresing numbers of particle and changing coarseness to bigger but you will
loss accuracy.