When I started to make renderings with GI (some time ago), I was trying to find everything about it in the internet. And I found several articles about linear workflow.
If you are interested in details, please look at the internet - there's a lot of materials on this topic. In the brief, the whole thing is about gamma. Monitor displays
pictures with gamma 2,2 (1,8 for MAC), but the render engine works in linear scale (gamma=1,0). All you have to do to work in LWF is that you should give your renderer
pictures and colors in linear scale. You can do that by adding gamma correction with parameter 0,455 (this means 1/2,2 - for PC). There's a lot of advantges when using
LWF: light goes deeper in the scene, rendering is natural and physically correct, you don't have to worry abour color mapping. Of course you don't have to use LWF
(you can use color mapping, desaturation, contrast, etc.), but for me it is the best and the easiest way to make correct renderings.
Below - quick comparison:
In every rendering I used the same materials and render settings. No lights (one of the sphere is illuminating).
on the left - linear workflow (Color mapping - linear multiply, Dark mult.: 1, Bright mult.: 1, Gamma: 2,2)
in the middle - no linear workflow (Color mapping - lHSV Exponential, Dark mult.: 3, Bright mult.: 3, Gamma: 1) (too dark)
on the right - no linear workflow (Color mapping - llinear multiply, Dark mult.: 1, Bright mult.: 1, Gamma: 2,2) (light but colors are washed out)
LFW settings