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Welcome. Many of you are asking how to make good looking leather. So I prepared small tutorial that shows simple way how to make this kind of material.
I will show it on scene from Archmodels Vol.5's cover. At first, we must set up our material. Lets make vray material and set all up like on pic.
Now into bump slot put properly prepared texture with leather's pattern (i shared some for example).
Next you must apply material to model. And in bump's material turn on "Show Material in Viewport", it will help you with making properly mapping.
Now sellect our model and add UVW Mapping modifier with Box mapping type - this is mostly enough.
After render you should have material that looks like on renders below.
Working in CG and archviz often means balancing creative intent with production realities. Human presence can support scale, context, and clarity, but it also adds another layer of decisions. Ready-made 3D character assets help keep visual focus where it belongs without expanding the project scope beyond its real needs
In professional visualization, buildings are more than background elements. They define context, scale, and clarity for industrial and commercial projects. Well-prepared 3D building models help viewers read a scene instantly and understand its purpose without relying on technical descriptions or supporting text
The production pipeline in CG and visualization is built on a sequence of clear decisions. Each stage depends on how information is defined, shared, and preserved. 3D models serve as digital assets that translate abstract ideas into structured visual data and consistently carry them through to the final render
In professional CG and architectural visualization, efficiency depends on structured decision-making and reliable resources. Using grouped 3D assets allows us to focus on scene logic, composition, and project consistency instead of repetitive asset preparation and library management.
3D furniture models support structured, predictable interior design workflows in professional archviz. In projects where deadlines, coordination, and visual consistency matter, ready-to-use assets reduce friction and enable teams to focus on spatial decisions rather than repetitive preparation.
This is really helpful. Thanks.
I wonder if you can tell me how to do this in wood. I like to mimic old furniture colours... when making furniture it usually start with a colour panel that is made by spraying different paints on a wood panel and making texture on that wood panel... how can i apply these wood panel on my model? I tried to take a picture of it first but don't know how to proceed..? Please help? Thanks a lot..
In this walkthrough, we guide you through the process of building a polished 3D interior scene inspired by the cover of Archmodels vol. 306 – Table Sets.
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