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Open the file
global_start which should look like this. DOWNLOAD START SCENE |
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Press F10 - make sure you`ve selected mental ray as the current renderer. |
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Turn on GI
and render - our scene should look like on pic render time 23 s |
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Now you should set brightness level of our scene, so change Energy value to 100000 and then render. render time 23 s |
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Now open Indirect Illumination panel and in Global Light Properties rollout set its GI Photons to 1000000 Do the same with all parameters marked on our illustration. Photons calculation - 1min and 20 sec |
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Select
radius in both Global Illumination and Photons rollout. You should also save photon map to earn some time in next steps. Render time - 1m – hmm.. too much noise... |
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Change
search radius to 0.2 as we marked on our illustration and turn on "load photon map", so mental ray will use photon map created at previous step. Render time - only 44 sec (because Photon Map isn`t calculated anymore). It looks terrible, but we`ll change that. |
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Now it`s time for Final Gathering. Set everything as illustration shows. Turn on Use File and choose a name for FG Map file. Render time - 3 min 15 s - Our scene looks good. |
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Change radius values
on FG rollout. Turn on Preview (no calculation). Render time - only 55 sec (since FG Map is saved mental ray won`t calculate neither FG nor GI). |
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Turn off
"acceleration" and render to see the real time of rendering! Render time 8 min. |
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In this last step
change Sampling Values as shown and use your saved photon map file. Yeah, now it`s an eye candy ;) DOWNLOAD END SCENE |