The Attic, Making of - Tip of the Week

Michał Franczak 2017-04-21 08:37 tutorial  > 3ds MAX  > texturing

Breaking down a scene: the bright apartment on the attic.

This is a scene 10 from Archinteriors vol. 45 made by Kamil Kuklo from Evermotion. You can buy this scene or an entire collection in Evermotion Shop.

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Camera 1: wireframe / post-production view.

 

 

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Camera 2: wireframe / post-production view.

 

 

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Scene in 3ds Max viewport.

 

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The main source of light in the scene is V-Ray Sun / V-Ray Sky. V-Ray Sun settings are on the right panel.

 

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We placed V-Ray light portals in the windows on the top.

 

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And in the windows on the front wall.

 

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V-Ray Sky settings.

 

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Mesh is split in three parts: floor, walls and roof with front wall.

 

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Inside the room.

 

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Wall / roof material.

 

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Second wall material.

 

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Bottles with some beverages on thesmall table.

 

 

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Bottle mesh: without Turbosmooth and with turbosmooth - drag the slider to check the mesh, righ click and "open image in the new tab" to see bigger versions.

 

 

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Bottle material.

 

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Bottle bump map.

 

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Beverage (liquid) material.

 

 

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Crystal container without and with turbosmooth.

 

 

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Table mesh.

 

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Table material. We used this "black dot" map to make some bumps.

 

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Map #94 is our bump bitmap, it is tiled around sides of the table.

 

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Wooden ribs have some sophisticated material - they are close to the camera so we had to be sure they will look awesome.

 

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Our diffuse map is made of several bitmaps, added and multiplied together. It is not only wood material, but also a small amount of painted wood in the place where wooden element meets the ceiling. It gives that extra bit of realism.

 

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There is also V-Ray dirt to make some light occlusion effect.

 

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We used V-Ray curvature to control the next diffuse layers.

 

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Falloff map in reflect map slot.

 

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Fallof map in roughness slot.

 

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Kitchen furniture mesh.

 

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Kitchen furniture mesh - details.

 

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Kitchen furniture material.

 

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Fridge door.

 

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Fridge door - detail.

 

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Fridge door material.

 

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Flower mesh.

 

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Floor mesh.

 

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Floor mesh - close up.

 

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Floor material.

 

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Floor material - composite map in diffuse map slot.

 

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Floor material - composite map of bump map slot.

 

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Render settings.

 

 

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Camera 1: raw render / post-production. Drag the slider to see the differnces, right click and open image in the new window to see the bigger version.

 

 

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Camera 2: raw render / post-production. Drag the slider to see the differnces, right click and open image in the new window to see the bigger version.

 

This is a scene 10 from Archinteriors vol. 45. You can buy this scene or an entire collection in Evermotion Shop. 

Thanks for reading! :)

Author: Michał Franczak Editor: Michał Franczak
Tags: archinteriors 45 archinteriors attic 45
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a.marlowe69619:51:42  |  21-04-2017
Why are you using local subdivs still?

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